class Winchester70_Base : BoltActionRifle_InnerMagazine_Base { override RecoilBase SpawnRecoilObject() { return new Winchester70Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); EntityAI entity; if ( Class.CastTo(entity, this) ) { entity.GetInventory().CreateInInventory( "HuntingOptic" ); entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition()); } } };