class UMP45_Base : RifleBoltLock_Base { void UMP_Base() { } override RecoilBase SpawnRecoilObject() { return new Ump45Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { GameInventory inventory = GetInventory(); inventory.CreateInInventory( "PistolSuppressor" ); inventory.CreateInInventory( "ReflexOptic" ); inventory.CreateInInventory( "UniversalLight" ); inventory.CreateInInventory( "Battery9V" ); inventory.CreateInInventory( "Battery9V" ); SpawnAttachedMagazine("Mag_UMP_25Rnd"); } };