class CombatKnife extends ToolBase { void CombatKnife() { } override bool IsMeleeFinisher() { return true; } override array GetValidFinishers() { return {EMeleeHitType.FINISHER_LIVERSTAB,EMeleeHitType.FINISHER_NECKSTAB}; } override void SetActions() { super.SetActions(); AddAction(ActionUnrestrainTarget); AddAction(ActionSkinning); AddAction(ActionMineBush); AddAction(ActionMineTreeBark); AddAction(ActionDigWorms); AddAction(ActionShaveTarget); AddAction(ActionDisarmMine); AddAction(ActionDisarmExplosive); AddAction(ActionShave); AddAction(ActionCraftBolts); } }