class AnniversaryBox extends Container_Base { private const int SPAWN_SHIRTS_MAX = 60; #ifndef SERVER protected AnniversaryBoxLight m_Light; #endif override void DeferredInit() { super.DeferredInit(); #ifndef SERVER m_Light = AnniversaryBoxLight.Cast(ScriptedLightBase.CreateLight(AnniversaryBoxLight, "0 0 0")); if (m_Light) m_Light.AttachOnMemoryPoint(this, "light"); #endif } override void EEDelete(EntityAI parent) { super.EEDelete(parent); #ifndef SERVER if (m_Light) m_Light.Destroy(); #endif } override bool IsTakeable() { return false; } override bool CanSwapEntities(EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination) { return false; } override bool CanPutInCargo(EntityAI parent) { return false; } override bool DisableVicinityIcon() { if (GetAnimationPhase("lidclosing") == 1) { return true; } else return false; } override bool CanDisplayCargo() { if (GetAnimationPhase("lidclosing") == 1) { return false; } else return true; } void EmtpyInventory() { if (GetGame().IsServer())//server or single player { for ( int j = 0; j < GetInventory().GetCargo().GetItemCount(); j++ ) { GetInventory().GetCargo().GetItem(j).Delete(); } } } void FillInventory() { if (GetGame().IsServer())//server or single player { EntityAI ent = GetInventory().CreateInInventory("TShirt_10thAnniversary"); for (int i = 0; ent && i < SPAWN_SHIRTS_MAX - 1; i++) { ent = GetInventory().CreateInInventory("TShirt_10thAnniversary"); } } } }