class FlareLight extends PointLightBase { static float m_FlareRadius = 100; static float m_FlareBrightness = 10.0; static string m_MemoryPoint = "light"; void FlareLight() { SetVisibleDuringDaylight( true ); SetRadiusTo( m_FlareRadius ); SetBrightnessTo( m_FlareBrightness ); FadeIn( 1 ); SetFadeOutTime( 0.2 ); SetDiffuseColor( 0.7, 0.7, 0.3 ); SetAmbientColor( 0.7, 0.7, 0.3 ); SetFlareVisible( false ); SetFlickerAmplitude( 0.9 ); SetFlickerSpeed( 0.3 ); SetDancingShadowsMovementSpeed( 0.5 ); SetDancingShadowsAmplitude( 0.15 ); //SetLifetime( 50 ); EnableLinear( true ); EnableHeatHaze( true ); SetHeatHazeRadius( 0.1 ); SetHeatHazePower( 0.02 ); #ifdef PLATFORM_WINDOWS SetCastShadow( true ); #else SetCastShadow( false ); #endif } } class FlareLightRed extends FlareLight { void FlareLightRed() { SetDiffuseColor( 1.0, 0.3, 0.3 ); SetAmbientColor( 1.0, 0.3, 0.3 ); } } class FlareLightGreen extends FlareLight { void FlareLightGreen() { SetDiffuseColor( 0.3, 1.0, 0.3 ); SetAmbientColor( 0.3, 1.0, 0.3 ); } } class FlareLightBlue extends FlareLight { void FlareLightBlue() { SetDiffuseColor( 0.3, 0.3, 1.0 ); SetAmbientColor( 0.3, 0.3, 1.0 ); } } class FlareLightContamination extends FlareLightRed { void FlareLightContamination() { SetLifetime( 20 ); } }