class BotStanceRandomizer extends BotStateBase { ref HumanMovementState m_State = new HumanMovementState(); float m_dtAccumulator = 0.0; void BotStanceRandomizer(Bot bot = NULL, BotStateBase parent = NULL) { } override void OnEntry (BotEventBase e) { m_dtAccumulator = 0.0; super.OnEntry(e); } override void OnExit (BotEventBase e) { m_dtAccumulator = 0.0; super.OnExit(e); } override void OnUpdate (float dt) { super.OnUpdate(dt); m_dtAccumulator += dt; GetPlayerOwner().GetMovementState(m_State); HumanCommandMove cm = GetPlayerOwner().GetCommand_Move(); if (cm && !cm.IsChangingStance()) { if (m_State.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE) { cm.ForceStance(DayZPlayerConstants.STANCEIDX_ERECT); } else { cm.ForceStance(DayZPlayerConstants.STANCEIDX_PRONE); } } } };