class EarlyAccessMenu extends UIScriptedMenu { void EarlyAccessMenu() { } void ~EarlyAccessMenu() { } override Widget Init() { layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_early_access.layout"); return layoutRoot; } override bool OnClick(Widget w, int x, int y, int button) { super.OnClick(w, x, y, button); if (w.GetUserID() == IDC_OK) { Close(); return true; } return false; } }