class AmmoCamParams { void Load(string ammoType) { string cfgPath = "CfgAmmo " + ammoType + " Effects" + " CameraShake "; m_Radius = GetGame().ConfigGetFloat(cfgPath + "radius"); m_Strength = GetGame().ConfigGetFloat(cfgPath + "strength"); m_ModifierClose = GetGame().ConfigGetFloat(cfgPath + "modifierClose"); m_ModifierFar = GetGame().ConfigGetFloat(cfgPath + "modifierFar"); } float m_Radius = 40;//the max distance at which the cam shake is triggered float m_Strength = 4;//strength of the cam shake float m_ModifierClose = 1;//shake 'strength' modifier when the player is at distance 0 from the source of explosion float m_ModifierFar = 0;//shake 'strength' modifier when the player is at distance 'radius' from the source of explosion }