class DayZCreatureAIInputController { proto native void OverrideMovementSpeed(bool state, float movementSpeed); proto native float GetMovementSpeed(); proto native void OverrideTurnSpeed(bool state, float turnSpeed); proto native float GetTurnSpeed(); proto native void OverrideHeading(bool state, float heading); proto native float GetHeading(); proto native void OverrideJump(bool state, int jumpType, float jumpHeight = 0); proto native bool IsJump(); proto native int GetJumpType(); proto native float GetJumpHeight(); proto native void OverrideLookAt(bool state, vector direction); proto native bool IsLookAtEnabled(); proto native vector GetLookAtDirectionWS(); proto native void OverrideAlertLevel(bool state, bool alerted, int level, float inLevel); proto native int GetAlertLevel(); proto native float GetAlertInLevel(); proto native bool IsAlerted(); proto native void OverrideBehaviourSlot(bool state, int slot); proto native int GetBehaviourSlot(); //-------------------------------------------------------------- //! never created by script private void DayZCreatureAIInputController() { } //! never destroyed by script private void ~DayZCreatureAIInputController() { } };