// These are flags which are persistent for the player entity, ie. are saved when the player is disconnected and loaded after connection. // Normal persistence events OnStoreSave/OnStoreLoad are used to save/load these flags within a single int, the purpose is to unify the getter/setter interface so that every system that needs a bool does not need to create its own handling methods/logic. // !!! Every value needs to be a power of 2 !!! enum PersistentFlag { AREA_PRESENCE = 1; //ADDITIONAL_FLAG_1 = 2 //ADDITIONAL_FLAG_2 = 4 //ADDITIONAL_FLAG_3 = 8 //ADDITIONAL_FLAG_4 = 16 }