//!SunMask - PostProcessEffectType.SunMask //A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays class PPESunMask: PPEClassBase { /* static const int PARAM_INTENSITY = 0; static const int PARAM_SUNSIZE = 1; static const int PARAM_VSTREAKINT = 2; static const int PARAM_DSTREAKINT = 3; static const int PARAM_SUNMASK = 4; */ override int GetPostProcessEffectID() { return PostProcessEffectType.SunMask; } override string GetDefaultMaterialPath() { return ""; } /*override void RegisterMaterialParameters() { RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0); RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0); RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0); RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0); //RegisterParameterResource(PARAM_SUNMASK,"SunMask",""); }*/ }