// JSON data structure class JsonDataContaminatedAreas : Managed { ref array Areas; ref array> SafePositions; } class JsonDataContaminatedArea : Managed { string AreaName; string Type; string TriggerType; JsonDataAreaData Data; JsonDataPlayerData PlayerData; }; class JsonDataAreaData : Managed { ref array Pos; float Radius; float PosHeight; float NegHeight; int InnerRingCount; int InnerPartDist; bool OuterRingToggle; int OuterPartDist; int OuterOffset; int VerticalLayers; int VerticalOffset; string ParticleName; int EffectInterval; int EffectDuration; bool EffectModifier; }; class JsonDataPlayerData : Managed { string AroundPartName; string TinyPartName; string PPERequesterType; }