class LifespanLevel { protected int m_Level; protected float m_Threshold; protected string m_TextureName; protected string m_MaterialName; void LifespanLevel( int level, float threshold, string texture_name, string material_name ) { m_Level = level; m_Threshold = threshold; m_TextureName = texture_name; m_MaterialName = material_name; } int GetLevel() { return m_Level; } float GetThreshold() { return m_Threshold; } string GetTextureName() { return m_TextureName; } string GetMaterialName() { return m_MaterialName; } }