class RemotePlayerMeta { eRemoteDebugType m_DebugType; PlayerBase m_Player; void RemotePlayerMeta(PlayerBase player, eRemoteDebugType type ) { m_Player = player; m_DebugType = type; } void SetDebugType(eRemoteDebugType type) { m_DebugType = type; } eRemoteDebugType GetDebugType(eRemoteDebugType type) { return m_DebugType; } void SetPlayer(PlayerBase player) { m_Player = player; } PlayerBase GetPlayer() { return m_Player; } }