class CAInteractLoop : CABase { protected float m_LocalTimeElpased; protected float m_TimeElpased; protected float m_TimeToComplete; protected float m_DefaultTimeToComplete; protected ref Param1 m_SpentUnits; void CAInteractLoop( float time_to_complete_action ) { m_DefaultTimeToComplete = time_to_complete_action; } override void Setup( ActionData action_data ) { m_TimeElpased = 0; if ( !m_SpentUnits ) { m_SpentUnits = new Param1(0); } else { m_SpentUnits.param1 = 0; } m_TimeToComplete = m_DefaultTimeToComplete; } override int Execute( ActionData action_data ) { if ( !action_data.m_Player ) { return UA_ERROR; } if ( m_TimeElpased < m_TimeToComplete ) { m_TimeElpased += action_data.m_Player.GetDeltaT(); return UA_PROCESSING; } else { if ( m_SpentUnits ) { m_SpentUnits.param1 = m_TimeElpased; SetACData(m_SpentUnits); } return UA_FINISHED; } } };