class ActionTuneFrequencyOnGround : ActionInteractBase { string m_RadioFreq; void ActionTuneFrequencyOnGround() { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_RadioFreq = string.Empty; m_Text = "#tune_frequency"; } override void OnActionInfoUpdate( PlayerBase player, ActionTarget target, ItemBase item ) { Object target_object = target.GetObject(); Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target.GetObject() ); m_Text = "#tune_frequency | " + transmitter.GetTunedFrequency().ToString() + " MHz"; } override typename GetInputType() { return ContinuousInteractActionInput; } override bool HasProgress() { return false; } override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item ) { Object target_object = target.GetObject(); Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( target_object ); string selection = target_object.GetActionComponentName( target.GetComponentIndex() ); if ( transmitter.GetCompEM().IsWorking() && selection == "control_panel" ) { //transmitter.DisplayRadioInfo( transmitter.GetTunedFrequency().ToString(), player ); //m_RadioFreq = transmitter.GetTunedFrequency().ToString(); return true; } return false; } override void OnExecuteServer( ActionData action_data ) { Land_Radio_PanelBig transmitter = Land_Radio_PanelBig.Cast( action_data.m_Target.GetObject() ); transmitter.SetNextFrequency( action_data.m_Player ); } }