class ActionAttachWithSwitch: ActionAttach { void ActionAttachWithSwitch() { } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined; m_ConditionTarget = new CCTNonRuined( UAMaxDistances.DEFAULT ); m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM; m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH; } override typename GetInputType() { return InventoryOnlyActionInput; } override bool CanBePerformedFromInventory() { return true; } override ActionData CreateActionData() { AttachActionData action_data = new AttachActionData; return action_data; } override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL) { ref InventoryLocation il = new InventoryLocation; if (!GetGame().IsDedicatedServer()) { EntityAI target_entity; if ( target.IsProxy() ) { target_entity = EntityAI.Cast( target.GetParent() ); } else { target_entity = EntityAI.Cast( target.GetObject() ); } if (!target_entity.GetInventory().FindFreeLocationFor( item, FindInventoryLocationType.ATTACHMENT, il )) return false; } if ( super.SetupAction( player, target, item, action_data, extra_data)) { if (!GetGame().IsDedicatedServer()) { AttachActionData action_data_a = AttachActionData.Cast(action_data); action_data_a.m_AttSlot = il.GetSlot(); } return true; } return false; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { EntityAI target_entity = EntityAI.Cast( target.GetObject() ); if( !item.CanSwitchDuringAttach(target_entity) ) return false; if ( target_entity && item ) { if ( target_entity.GetInventory() && target_entity.GetInventory().CanAddAttachment( item ) ) { return true; } } return false; } override void OnExecuteServer( ActionData action_data ) { if (GetGame().IsMultiplayer()) return; ClearInventoryReservationEx(action_data); AttachActionData action_data_a = AttachActionData.Cast(action_data); EntityAI target_EAI; if ( action_data.m_Target.IsProxy() ) { target_EAI = EntityAI.Cast( action_data_a.m_Target.GetParent() ); } else { target_EAI = EntityAI.Cast( action_data_a.m_Target.GetObject() ); } if (target_EAI && action_data_a.m_MainItem) { ref InventoryLocation il = new InventoryLocation; il.SetAttachment( target_EAI, action_data.m_MainItem, action_data_a.m_AttSlot ); action_data.m_Player.PredictiveForceSwapEntities( target_EAI, action_data.m_MainItem, il ); } } override void OnExecuteClient( ActionData action_data ) { ClearInventoryReservationEx(action_data); AttachActionData action_data_a = AttachActionData.Cast(action_data); EntityAI target_EAI; if ( action_data.m_Target.IsProxy() ) { target_EAI = EntityAI.Cast( action_data_a.m_Target.GetParent() ); } else { target_EAI = EntityAI.Cast( action_data_a.m_Target.GetObject() ); } if (target_EAI && action_data_a.m_MainItem) { ref InventoryLocation il = new InventoryLocation; il.SetAttachment( target_EAI, action_data.m_MainItem, action_data_a.m_AttSlot ); action_data.m_Player.PredictiveForceSwapEntities( target_EAI, action_data.m_MainItem, il ); } } }