class ActionCreateIndoorFireplace: ActionSingleUseBase { void ActionCreateIndoorFireplace() { m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW; m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW; m_Text = "#place_object"; } override void CreateConditionComponents() { m_ConditionItem = new CCINonRuined; m_ConditionTarget = new CCTCursor; } override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) { if ( !target ) return false; Object target_object = target.GetObject(); string action_selection = target_object.GetActionComponentName( target.GetComponentIndex() ); BuildingWithFireplace building = BuildingWithFireplace.Cast( target_object ); if ( target_object && building && action_selection.Contains( FireplaceIndoor.FIREPOINT_ACTION_SELECTION ) ) { if ( !IsInReach(player, target, UAMaxDistances.DEFAULT) ) return false; vector fire_point_pos_world, fire_point_rot_world; int fire_point_index = FireplaceIndoor.GetFirePointIndex( action_selection ); if ( FireplaceIndoor.CanPlaceFireplaceInSelectedSpot( building, fire_point_index, fire_point_pos_world, fire_point_rot_world ) ) { float rot_deg = 0.0; if ( building.HasSelection( FireplaceIndoor.FIREPOINT_PLACE_ROT + fire_point_index.ToString() ) ) { vector diff = fire_point_rot_world - fire_point_pos_world; diff[1] = 0.0; diff.Normalize(); float dotp = vector.Dot( "0 0 1" , diff ); rot_deg = Math.Acos( dotp ) * Math.RAD2DEG; if ( ( diff[0] < 0 ) && ( diff[2] < 0 ) ) rot_deg = 360.0 - rot_deg; else if ( ( diff[0] < 0 ) && ( diff[2] > 0 ) ) rot_deg = 360.0 - rot_deg; //Debug.DrawArrow( fire_point_pos_world, fire_point_pos_world + diff ); } float fire_point_dist = vector.Distance( fire_point_pos_world, player.GetPosition() ); if ( fire_point_dist <= 2 ) { player.SetLastFirePoint( fire_point_pos_world ); player.SetLastFirePointIndex( fire_point_index ); player.SetLastFirePointRot( rot_deg ); return true; } } } return false; } override void OnExecuteServer(ActionData action_data) { BuildingWithFireplace building = BuildingWithFireplace.Cast(action_data.m_Target.GetObject()); int index = action_data.m_Player.GetLastFirePointIndex(); //action_data Object obj = GetGame().CreateObjectEx(building.GetFireplaceType(index), action_data.m_Player.GetLastFirePoint(), ECE_PLACE_ON_SURFACE); int m_FirePointIndex = action_data.m_Player.GetLastFirePointIndex(); float m_FireplaceRot = action_data.m_Player.GetLastFirePointRot(); vector smoke_point_pos = action_data.m_Target.GetObject().GetSelectionPositionMS(FireplaceIndoor.FIREPOINT_SMOKE_POSITION + m_FirePointIndex.ToString()); vector smoke_point_pos_world = action_data.m_Target.GetObject().ModelToWorld(smoke_point_pos); vector m_SmokePosition = smoke_point_pos_world; FireplaceIndoor fp_indoor = FireplaceIndoor.Cast(obj); if ( fp_indoor ) { fp_indoor.SetFirePointIndex(m_FirePointIndex); fp_indoor.SetSmokePointPosition(m_SmokePosition); vector fprot = vector.Zero; fprot[0] = m_FireplaceRot; fp_indoor.SetOrientation(fprot); fp_indoor.Synchronize(); //move item to target fireplace if (!GetGame().IsMultiplayer()) { ClearInventoryReservationEx(action_data); action_data.m_Player.LocalTakeEntityToTargetAttachment(fp_indoor, action_data.m_MainItem); } else action_data.m_Player.ServerTakeEntityToTargetAttachment(fp_indoor, action_data.m_MainItem); } } override void OnExecuteClient(ActionData action_data) { ClearInventoryReservationEx(action_data); } override bool IsLockTargetOnUse() { return false; } }