class TendencyTemperature extends DisplayElementTendency { void TendencyTemperature(PlayerBase player) { TENDENCY_MASK = 7;// 3 bits SERIOUSNESS_BIT_MASK = 7;// 3 bits SERIOUSNESS_BIT_OFFSET = 3;//3 bit offset NUM_OF_BITS = 6; m_Type = eDisplayElements.DELM_TDCY_TEMPERATURE; m_Key = NTFKEY_FEVERISH; } override int TranslateLevelToStatus(int level) { if( level == DSLevelsTemp.WARNING_PLUS ) return 2; if( level == DSLevelsTemp.CRITICAL_PLUS ) return 3; if( level == DSLevelsTemp.BLINKING_PLUS ) return 4; if( level == DSLevelsTemp.WARNING_MINUS ) return 5; if( level == DSLevelsTemp.CRITICAL_MINUS ) return 6; if( level == DSLevelsTemp.BLINKING_MINUS ) return 7; return 1; } }