class Land_Bilboard_Base: House { void Land_Bilboard_Base() { #ifndef SERVER if (g_Game.GetBillboardHandler()) { string texture = g_Game.GetBillboardHandler().GetTextureByType(GetType()); if (texture) { int index = GetHiddenSelectionIndex("advert"); if (index != -1) SetObjectTexture(index, texture); } } #endif } }