// load bullet from att mag (no anim) class WeaponChamberFromAttMag extends WeaponStateBase { void WeaponChamberFromAttMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1) { } override void OnEntry (WeaponEventBase e) { super.OnEntry(e); if(e) { int mi = m_weapon.GetCurrentMuzzle(); m_weapon.SetCharged(true); m_weapon.SetWeaponOpen(false); pushToChamberFromAttachedMagazine(m_weapon, mi); } } override void OnExit (WeaponEventBase e) { super.OnExit(e); } }; // load bullet from att mag (no anim) class WeaponChamberFromInnerMag extends WeaponStateBase { void WeaponChamberFromInnerMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1) { } override void OnEntry (WeaponEventBase e) { super.OnEntry(e); if (e) { int mi = m_weapon.GetCurrentMuzzle(); pushToChamberFromInnerMagazine(m_weapon, mi); } } override void OnExit (WeaponEventBase e) { super.OnExit(e); } }; // load bullet from att mag (no anim) class WeaponChamberFromAttMagOnExit extends WeaponStateBase { void WeaponChamberFromAttMagOnExit (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1) { } override void OnExit (WeaponEventBase e) { int mi = m_weapon.GetCurrentMuzzle(); pushToChamberFromAttachedMagazine(m_weapon, mi); super.OnExit(e); } }; // load bullet from att mag (no anim) class WeaponEjectAndChamberFromAttMag extends WeaponEjectAllMuzzles { void WeaponEjectAndChamberFromAttMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int action = -1, int actionType = -1) { } override void OnExit (WeaponEventBase e) { if (e) { int mi = m_weapon.GetCurrentMuzzle(); pushToChamberFromAttachedMagazine(m_weapon, mi); } super.OnExit(e); } override void OnAbort (WeaponEventBase e) { if (e) { int mi = m_weapon.GetCurrentMuzzle(); pushToChamberFromAttachedMagazine(m_weapon, mi); } super.OnAbort(e); } };