class B95_base : DoubleBarrel_Base { override RecoilBase SpawnRecoilObject() { return new B95Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); GameInventory inventory = GetInventory(); inventory.CreateInInventory( "HuntingOptic" ); EntityAI entity; if ( Class.CastTo(entity, this) ) { entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition()); } } }; class B95 : B95_base {}; class SawedoffB95 extends B95_base {};