/**@class Izh18_Base * @brief base for Izh18Shotgun * @NOTE name copies config base class **/ class Izh18Shotgun_Base extends RifleSingleShot_Base { void Izh18Shotgun_Base () { } override RecoilBase SpawnRecoilObject() { return new Izh18ShotgunRecoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); SpawnEntityOnGroundPos("Ammo_12gaPellets", GetPosition()); } };