class Izh43Shotgun_Base : DoubleBarrel_Base { override RecoilBase SpawnRecoilObject() { return new Izh43Recoil(this); } //Debug menu Spawn Ground Special override void OnDebugSpawn() { super.OnDebugSpawn(); EntityAI entity; if ( Class.CastTo(entity, this) ) { entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition()); } } }; class Izh43Shotgun: Izh43Shotgun_Base {}; class SawedoffIzh43Shotgun: Izh43Shotgun_Base {};