class Banana : Edible_Base { override bool CanBeCooked() { return false; } override bool CanBeCookedOnStick() { return false; } override bool IsFruit() { return true; } override bool CanDecay() { return true; } override void SetActions() { super.SetActions(); AddAction(ActionForceFeed); AddAction(ActionEatFruit); AddAction(ActionCreateIndoorFireplace); AddAction(ActionCreateIndoorOven); } }