class FireplaceFireBarrel : FireplaceIndoor { void FireplaceFireBarrel() { m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE; m_UTSSettings.m_TemperatureCap = 20; m_UnderObjectDecalSpawnSettings.m_ScaleMax = 0.44; m_ThawnSurfaceUnderSupport = true; } override bool IsBaseFireplace() { return true; } }