class Flag_Base extends ItemBase { void Flag_Base() { //synchronized variables //RegisterNetSyncVariableBool( "m_IsMounted" ); ShowSelection("folded"); HideSelection("unfolded"); } void ~Flag_Base() { } // --- SYNCHRONIZATION void Synchronize() { if ( GetGame().IsServer() ) { SetSynchDirty(); } } override void OnVariablesSynchronized() { super.OnVariablesSynchronized(); } // --- EVENTS override void OnStoreSave( ParamsWriteContext ctx ) { super.OnStoreSave( ctx ); } override bool OnStoreLoad( ParamsReadContext ctx, int version ) { if ( !super.OnStoreLoad( ctx, version ) ) return false; return true; } override void AfterStoreLoad() { super.AfterStoreLoad(); //set mounted state based on locked slot after everything is loaded //SetMountedState( GetSlotLockedState() ); } /*override void OnInventoryEnter(Man player) { super.OnInventoryEnter(player); ShowSelection("folded"); HideSelection("unfolded"); } override void OnInventoryExit(Man player) { super.OnInventoryExit(player); HideSelection("folded"); ShowSelection("unfolded"); }*/ override void OnWasAttached(EntityAI parent, int slot_id) { super.OnWasAttached(parent,slot_id); HideSelection("folded"); ShowSelection("unfolded"); } override void OnWasDetached(EntityAI parent, int slot_id) { super.OnWasDetached(parent,slot_id); ShowSelection("folded"); HideSelection("unfolded"); } // SOUNDS // --------------------------------------------------------- //TODO // --------------------------------------------------------- override int GetViewIndex() { if ( MemoryPointExists( "invView2" ) ) { InventoryLocation il = new InventoryLocation; GetInventory().GetCurrentInventoryLocation( il ); InventoryLocationType type = il.GetType(); switch ( type ) { case InventoryLocationType.ATTACHMENT: { return 1; } default: { return 0; } } } return 0; } override void SetActions() { super.SetActions(); AddAction(ActionAttach); } } class Flag_Chernarus extends Flag_Base {}; class Flag_Chedaki extends Flag_Base {}; class Flag_NAPA extends Flag_Base {}; class Flag_CDF extends Flag_Base {}; class Flag_Livonia extends Flag_Base {}; class Flag_Altis extends Flag_Base {}; class Flag_SSahrani extends Flag_Base {}; class Flag_NSahrani extends Flag_Base {}; class Flag_DayZ extends Flag_Base {}; class Flag_LivoniaArmy extends Flag_Base {}; class Flag_White extends Flag_Base {}; class Flag_Bohemia extends Flag_Base {}; class Flag_APA extends Flag_Base {}; class Flag_UEC extends Flag_Base {}; class Flag_Pirates extends Flag_Base {}; class Flag_Cannibals extends Flag_Base {}; class Flag_Bear extends Flag_Base {}; class Flag_Wolf extends Flag_Base {}; class Flag_BabyDeer extends Flag_Base {}; class Flag_Rooster extends Flag_Base {}; class Flag_LivoniaPolice extends Flag_Base {}; class Flag_CMC extends Flag_Base {}; class Flag_TEC extends Flag_Base {}; class Flag_CHEL extends Flag_Base {}; class Flag_Zenit extends Flag_Base {}; class Flag_HunterZ extends Flag_Base {}; class Flag_BrainZ extends Flag_Base {}; class Flag_Refuge extends Flag_Base {}; class Flag_RSTA extends Flag_Base {}; class Flag_Snake extends Flag_Base {}; class Flag_Rex extends Flag_Base {}; class Flag_Zagorky extends Flag_Base {}; class Flag_Crook extends Flag_Base {};