class GlassBottle: Bottle_Base { override string GetPouringSoundset() { return "emptyVessle_WaterBottle_SoundSet"; } override string GetEmptyingLoopSoundsetHard() { return "pour_HardGround_WatterBottle_SoundSet"; } override string GetEmptyingLoopSoundsetSoft() { return "pour_SoftGround_WatterBottle_SoundSet"; } override string GetEmptyingLoopSoundsetWater() { return "pour_Water_WatterBottle_SoundSet"; } override string GetEmptyingEndSoundsetHard() { return "pour_End_HardGround_WatterBottle_SoundSet"; } override string GetEmptyingEndSoundsetSoft() { return "pour_End_SoftGround_WatterBottle_SoundSet"; } override string GetEmptyingEndSoundsetWater() { return "pour_End_Water_WatterBottle_SoundSet"; } }