class Lockpick: ToolBase { void Lockpick() { m_MineDisarmRate = 90; } override int GetKeyCompatibilityType() { return 1 << EBuildingLockType.LOCKPICK; } override void SetActions() { super.SetActions(); AddAction(ActionUnrestrainTarget); AddAction(ActionLockDoors); AddAction(ActionUnlockDoors); AddAction(ActionDisarmMine); AddAction(ActionDisarmExplosive); } };