class Hatchet extends ToolBase { override void SetActions() { super.SetActions(); AddAction(ActionMineTree); AddAction(ActionMineTreeBark); AddAction(ActionMineBush); AddAction(ActionRepairPart); AddAction(ActionDismantlePart); AddAction(ActionBuildPart); //AddAction(ActionSawPlanks); AddAction(ActionUnrestrainTarget); AddAction(ActionSkinning); AddAction(ActionCraftBolts); AddAction(ActionDigWorms); } }