class Pelt_Base extends ItemBase { override bool IsPeltBase() { return true; } override void SetActions() { super.SetActions(); AddAction(ActionAttach); AddAction(ActionDetach); } } class WildboarPelt: Pelt_Base { }; class RabbitPelt: Pelt_Base { }; class CowPelt: Pelt_Base { }; class PigPelt: Pelt_Base { }; class DeerPelt: Pelt_Base { }; class ReindeerPelt: Pelt_Base { }; class GoatPelt: Pelt_Base { }; class BearPelt: Pelt_Base { }; class WolfPelt: Pelt_Base { }; class SheepPelt: Pelt_Base { }; class MouflonPelt: Pelt_Base { }; class FoxPelt: Pelt_Base { };