class Screwdriver extends ToolBase { void Screwdriver() { m_MineDisarmRate = 80; } override bool IsMeleeFinisher() { return true; } override array GetValidFinishers() { return {EMeleeHitType.FINISHER_LIVERSTAB,EMeleeHitType.FINISHER_NECKSTAB}; } override void SetActions() { super.SetActions(); AddAction(ActionUnrestrainTarget); AddAction(ActionMineTreeBark); AddAction(ActionSkinning); AddAction(ActionLockAttachment); AddAction(ActionDisarmMine); AddAction(ActionDisarmExplosive); AddAction(ActionMineRock1H); } }