class ZombieMummyLight extends PointLightBase { void ZombieMummyLight() { SetVisibleDuringDaylight(false); SetRadiusTo(2.1); SetBrightnessTo(3.1); SetCastShadow(false); SetFadeOutTime(15); SetDiffuseColor(0.6, 0.5, 0.1); SetAmbientColor(0.6, 0.5, 0.1); SetFlareVisible(false); SetFlickerAmplitude(0.35); SetFlickerSpeed(0.25); SetDancingShadowsMovementSpeed(0.05); SetDancingShadowsAmplitude(0.03); } };