class Offroad_02FrontLight extends CarLightBase { void Offroad_02FrontLight() { m_SegregatedBrightness = 5; m_SegregatedRadius = 75; m_SegregatedAngle = 90; m_SegregatedColorRGB = Vector(0.85, 0.85, 0.58); m_AggregatedBrightness = 10; m_AggregatedRadius = 100; m_AggregatedAngle = 120; m_AggregatedColorRGB = Vector(0.85, 0.85, 0.58); FadeIn(0.1); SetFadeOutTime(0.05); SegregateLight(); } };