/*! Base script class for helicopters. */ class HelicopterScript extends HelicopterAuto { void HelicopterScript() { SetEventMask(EntityEvent.POSTSIMULATE); } override void EOnPostSimulate(IEntity other, float timeSlice) { } /*! Gets called everytime the game wants to start the engine. This callback is called on server only. \return true if the engine can start, false otherwise. */ bool OnBeforeEngineStart() { return true; } //! Gets called everytime the engine starts. void OnEngineStart() { } //! Gets called everytime the engine stops. void OnEngineStop() { } };