class BetaSound { static SoundOnVehicle SaySound(Object source, string sound_name, float distance, bool looped) { bool is_female = source.ConfigGetBool("woman"); string path_class = "CfgActionSounds " + sound_name; string path_sound = path_class + " sounds"; //is the action sound class defined ? if not, try to play it as a regular sound if( GetDayZGame().ConfigIsExisting(path_sound) ) { string path_sound_female = path_class + "_female" + " sounds"; if(is_female && GetDayZGame().ConfigIsExisting(path_sound_female)) { path_sound = path_sound_female; } GetGame().ConfigGetTextArray(path_sound,CachedObjectsArrays.ARRAY_STRING); int rnd_index = Math.RandomInt(0,CachedObjectsArrays.ARRAY_STRING.Count()); string sound_class = CachedObjectsArrays.ARRAY_STRING.Get(rnd_index); SoundOnVehicle sound_object = GetGame().CreateSoundOnObject(source, sound_class, distance, looped); return sound_object; } else { return GetGame().CreateSoundOnObject(source, sound_name, distance, looped); } } };