dynamicmusicplayerregistry.c 10.0 KB

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  1. class DynamicMusicPlayerRegistry
  2. {
  3. ref map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings> m_SettingsByCategory;
  4. ref array<ref DynamicMusicTrackData> m_TracksMenu;
  5. ref array<ref DynamicMusicTrackData> m_TracksCredits;
  6. ref array<ref DynamicMusicTrackData> m_TracksTime;
  7. ref array<ref DynamicMusicTrackData> m_TracksLocationStatic;
  8. ref array<ref DynamicMusicTrackData> m_TracksLocationStaticPrioritized;
  9. ref array<ref DynamicMusicTrackData> m_TracksLocationDynamic;
  10. protected string m_WorldName = "";
  11. void DynamicMusicPlayerRegistry()
  12. {
  13. PreloadData();
  14. }
  15. protected void PreloadData()
  16. {
  17. m_WorldName.ToLower();
  18. RegisterCategorySettings();
  19. RegisterTracksMenu();
  20. RegisterTracksCredits();
  21. RegisterTracksTime();
  22. RegisterTracksLocationStatic();
  23. RegisterTracksLocationDynamic();
  24. }
  25. //! --------------------------------------------------------------------------------
  26. protected void RegisterCategorySettings()
  27. {
  28. if (!m_SettingsByCategory)
  29. m_SettingsByCategory = new map<EDynamicMusicPlayerCategory, ref DynamicMusicPlayerSettings>();
  30. RegisterGlobalSettings();
  31. RegisterMenuSettings();
  32. RegisterCreditsSettings();
  33. RegisterTimeSettings();
  34. RegisterLocationStaticSettings();
  35. RegisterLocationDynamicSettings();
  36. }
  37. //! --------------------------------------------------------------------------------
  38. private void RegisterGlobalSettings()
  39. {
  40. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  41. settings.m_MinWaitTimeSeconds = 3.0;
  42. settings.m_MaxWaitTimeSeconds = 5.0;
  43. m_SettingsByCategory[EDynamicMusicPlayerCategory.NONE] = settings;
  44. }
  45. private void RegisterMenuSettings()
  46. {
  47. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  48. settings.m_MinWaitTimeSeconds = 1.0;
  49. settings.m_MaxWaitTimeSeconds = 3.0;
  50. settings.m_PreviousTrackFadeoutSeconds = 2.0;
  51. m_SettingsByCategory[EDynamicMusicPlayerCategory.MENU] = settings;
  52. }
  53. private void RegisterCreditsSettings()
  54. {
  55. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  56. settings.m_MinWaitTimeSeconds = 1.0;
  57. settings.m_MaxWaitTimeSeconds = 3.0;
  58. settings.m_PreviousTrackFadeoutSeconds = 2.0;
  59. m_SettingsByCategory[EDynamicMusicPlayerCategory.CREDITS] = settings;
  60. }
  61. private void RegisterTimeSettings()
  62. {
  63. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  64. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  65. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  66. m_SettingsByCategory[EDynamicMusicPlayerCategory.TIME] = settings;
  67. }
  68. private void RegisterLocationStaticSettings()
  69. {
  70. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  71. settings.m_MinWaitTimeSeconds = 360.0; //360 = 6 min
  72. settings.m_MaxWaitTimeSeconds = 600.0; //600 = 10 min
  73. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC] = settings;
  74. settings.m_PreviousTrackFadeoutSeconds = 15.0;
  75. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY] = settings;
  76. }
  77. private void RegisterLocationDynamicSettings()
  78. {
  79. DynamicMusicPlayerSettings settings = new DynamicMusicPlayerSettings();
  80. settings.m_MinWaitTimeSeconds = 3.0;
  81. settings.m_MaxWaitTimeSeconds = 5.0;
  82. settings.m_PreviousTrackFadeoutSeconds = 20.0;
  83. m_SettingsByCategory[EDynamicMusicPlayerCategory.LOCATION_DYNAMIC] = settings;
  84. }
  85. //======================================================================== MENU =================================================================
  86. //===============================================================================================================================================
  87. protected void RegisterTracksMenu()
  88. {
  89. m_TracksMenu = new array<ref DynamicMusicTrackData>();
  90. RegisterTrackMenu("Music_Menu_SoundSet", true);
  91. RegisterTrackMenu("Music_Menu_2_SoundSet");
  92. RegisterTrackMenu("Music_Menu_3_SoundSet");
  93. RegisterTrackMenu("Music_Menu_4_SoundSet");
  94. }
  95. //===============================================================================================================================================
  96. protected void RegisterTracksCredits()
  97. {
  98. m_TracksCredits = new array<ref DynamicMusicTrackData>();
  99. RegisterTrackCredits("Music_Menu_subtitles_remake_SoundSet");
  100. }
  101. //____________________________________________Day Time setup___________________________________________
  102. protected void RegisterTracksTime()
  103. {
  104. m_TracksTime = new array<ref DynamicMusicTrackData>();
  105. //DAY
  106. RegisterTrackTime("Music_time_day_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  107. RegisterTrackTime("Music_time_day_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  108. RegisterTrackTime("Music_time_day_3_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  109. RegisterTrackTime("Music_time_day_4_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  110. RegisterTrackTime("Music_time_day_5_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  111. RegisterTrackTime("Music_time_day_6_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  112. RegisterTrackTime("Music_time_day_7_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  113. RegisterTrackTime("Music_time_day_8_SoundSet", DynamicMusicPlayerTimeOfDay.DAY);
  114. //NIGHT
  115. RegisterTrackTime("Music_time_night_1_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  116. RegisterTrackTime("Music_time_night_2_SoundSet", DynamicMusicPlayerTimeOfDay.NIGHT);
  117. //DAWN
  118. RegisterTrackTime("Music_time_dawn_1_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  119. RegisterTrackTime("Music_time_dawn_2_SoundSet", DynamicMusicPlayerTimeOfDay.DAWN);
  120. //DUSK
  121. RegisterTrackTime("Music_time_dusk_1_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  122. RegisterTrackTime("Music_time_dusk_2_SoundSet", DynamicMusicPlayerTimeOfDay.DUSK);
  123. //UNSORTED
  124. //RegisterTrackTime("Music_time_based_new_6_SoundSet", DynamicMusicPlayerTimeOfDay.ANY);
  125. }
  126. protected void RegisterTracksLocationStatic()
  127. {
  128. m_TracksLocationStatic = new array<ref DynamicMusicTrackData>();
  129. m_TracksLocationStaticPrioritized = new array<ref DynamicMusicTrackData>();
  130. }
  131. protected void RegisterTracksLocationDynamic()
  132. {
  133. m_TracksLocationDynamic = new array<ref DynamicMusicTrackData>();
  134. RegisterTrackLocationDynamic("Music_loc_contaminated_day_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.DAY);
  135. RegisterTrackLocationDynamic("Music_loc_contaminated_night_SoundSet", DynamicMusicLocationTypes.CONTAMINATED_ZONE, DynamicMusicPlayerTimeOfDay.NIGHT);
  136. }
  137. //! --------------------------------------------------------------------------------
  138. protected void RegisterTrackMenu(string soundSetName, bool hasPriority = false, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  139. {
  140. DynamicMusicTrackData track = new DynamicMusicTrackData();
  141. track.m_Category = EDynamicMusicPlayerCategory.MENU;
  142. track.m_SoundSet = soundSetName;
  143. track.m_TimeOfDay = timeOfDay;
  144. track.m_HasPriority = hasPriority;
  145. m_TracksMenu.Insert(track);
  146. }
  147. //! --------------------------------------------------------------------------------
  148. protected void RegisterTrackCredits(string soundSetName, bool hasPriority = false)
  149. {
  150. DynamicMusicTrackData track = new DynamicMusicTrackData();
  151. track.m_Category = EDynamicMusicPlayerCategory.CREDITS;
  152. track.m_SoundSet = soundSetName;
  153. track.m_HasPriority = hasPriority;
  154. m_TracksCredits.Insert(track);
  155. }
  156. protected void RegisterTrackTime(string soundSetName, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  157. {
  158. DynamicMusicTrackData track = new DynamicMusicTrackData();
  159. track.m_Category = EDynamicMusicPlayerCategory.TIME;
  160. track.m_SoundSet = soundSetName;
  161. track.m_TimeOfDay = timeOfDay;
  162. m_TracksTime.Insert(track);
  163. }
  164. protected void RegisterTrackLocationStatic(string soundSetName, vector start, vector end, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  165. {
  166. DynamicMusicTrackData track = new DynamicMusicTrackData();
  167. track.m_SoundSet = soundSetName;
  168. track.m_TimeOfDay = timeOfDay;
  169. track.m_Shape = DynamicMusicLocationShape.BOX;
  170. track.InsertLocation(start, end);
  171. if (!runImmediately)
  172. {
  173. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  174. m_TracksLocationStatic.Insert(track);
  175. }
  176. else
  177. {
  178. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  179. m_TracksLocationStaticPrioritized.Insert(track);
  180. }
  181. }
  182. protected void RegisterTrackLocationStaticMultiRectangle(string soundSetName, array<ref TVectorArray> locationBoundaries, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  183. {
  184. DynamicMusicTrackData track = new DynamicMusicTrackData();
  185. track.m_SoundSet = soundSetName;
  186. track.m_TimeOfDay = timeOfDay;
  187. track.m_Shape = DynamicMusicLocationShape.BOX;
  188. track.locationBoundaries = locationBoundaries;
  189. if (!runImmediately)
  190. {
  191. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  192. m_TracksLocationStatic.Insert(track);
  193. }
  194. else
  195. {
  196. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  197. m_TracksLocationStaticPrioritized.Insert(track);
  198. }
  199. }
  200. protected void RegisterTrackLocationStaticPoints(string soundSetName, array<vector> vertices, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY, bool runImmediately = false)
  201. {
  202. DynamicMusicTrackData track = new DynamicMusicTrackData();
  203. track.m_SoundSet = soundSetName;
  204. track.m_TimeOfDay = timeOfDay;
  205. track.m_Shape = DynamicMusicLocationShape.POLYGON;
  206. track.vertices = vertices;
  207. if (!runImmediately)
  208. {
  209. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC;
  210. m_TracksLocationStatic.Insert(track);
  211. }
  212. else
  213. {
  214. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_STATIC_PRIORITY;
  215. m_TracksLocationStaticPrioritized.Insert(track);
  216. }
  217. }
  218. protected void RegisterTrackLocationDynamic(string soundSetName, int locationType = DynamicMusicLocationTypes.NONE, int timeOfDay = DynamicMusicPlayerTimeOfDay.ANY)
  219. {
  220. DynamicMusicTrackData track = new DynamicMusicTrackData();
  221. track.m_Category = EDynamicMusicPlayerCategory.LOCATION_DYNAMIC;
  222. track.m_SoundSet = soundSetName;
  223. track.m_LocationType = locationType;
  224. track.m_TimeOfDay = timeOfDay;
  225. m_TracksLocationDynamic.Insert(track);
  226. }
  227. }