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- class SplitFirewood extends RecipeBase
- {
- override void Init()
- {
- m_Name = "#STR_split0";
- m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
- m_AnimationLength = 1; // animation length in relative time units
- //conditions
- m_MinDamageIngredient[0] = -1; // -1 = disable check
- m_MaxDamageIngredient[0] = 3; // -1 = disable check
- m_MinQuantityIngredient[0] = -1; // -1 = disable check
- m_MaxQuantityIngredient[0] = -1; // -1 = disable check
- m_MinDamageIngredient[1] = -1;
- m_MaxDamageIngredient[1] = 3;
- m_MinQuantityIngredient[1] = -1;
- m_MaxQuantityIngredient[1] = -1;
- //----------------------------------------------------------------------------------------------------------------------
- //INGREDIENTS
- //ingredient 1
- InsertIngredient(0,"Firewood"); // you can insert multiple ingredients this way
- m_IngredientAddHealth[0] = 0; // 0 = do nothing
- m_IngredientSetHealth[0] = -1; // -1 = do nothing
- m_IngredientAddQuantity[0] = -1; // 0 = do nothing
- m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
- //ingredient 2
- InsertIngredientEx(1,"Hacksaw" , "FirewoodSplit_Saw", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- InsertIngredientEx(1,"HandSaw" , "FirewoodSplit_Saw", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- InsertIngredientEx(1,"Pickaxe" , "FirewoodSplit_Axe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- InsertIngredientEx(1,"WoodAxe" , "FirewoodSplit_Axe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- InsertIngredientEx(1,"Hatchet" , "FirewoodSplit_Axe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- InsertIngredientEx(1,"FirefighterAxe" , "FirewoodSplit_Axe", DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true);
- m_IngredientAddHealth[1] = -6;
- m_IngredientSetHealth[1] = -1;
- m_IngredientAddQuantity[1] = 0;
- m_IngredientDestroy[1] = false;
-
- //----------------------------------------------------------------------------------------------------------------------
- //RESULTS
- //result1
- AddResult("WoodenStick"); // add results here
- m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
- m_ResultSetQuantity[0] = 3; // -1 = do nothing
- m_ResultSetHealth[0] = -1; // -1 = do nothing
- m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
- m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
- m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
- m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
- }
- //final check for recipe's validity
- override bool CanDo(ItemBase ingredients[], PlayerBase player)
- {
- return true;
- }
- };
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