actionfoldbasebuildingobject.c 2.4 KB

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  1. class ActionFoldBaseBuildingObjectCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT_DEPLOY);
  6. }
  7. }
  8. class ActionFoldBaseBuildingObject : ActionContinuousBase
  9. {
  10. void ActionFoldBaseBuildingObject()
  11. {
  12. m_CallbackClass = ActionFoldBaseBuildingObjectCB;
  13. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
  14. m_FullBody = true;
  15. m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
  16. m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
  17. m_Text = "#fold";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionTarget = new CCTNonRuined(UAMaxDistances.DEFAULT);
  22. m_ConditionItem = new CCINotPresent();
  23. }
  24. override typename GetInputType()
  25. {
  26. return ContinuousInteractActionInput;
  27. }
  28. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  29. {
  30. Object targetObject = target.GetObject();
  31. if (targetObject.CanUseConstruction())
  32. {
  33. BaseBuildingBase baseBuilding = BaseBuildingBase.Cast(targetObject);
  34. if (baseBuilding.CanFoldBaseBuildingObject())
  35. return true;
  36. }
  37. return false;
  38. }
  39. override void OnStartServer(ActionData action_data)
  40. {
  41. super.OnStartServer(action_data);
  42. ItemBase item = ItemBase.Cast(action_data.m_Target.GetObject());
  43. if (item.GetLoopFoldSoundset() != string.Empty)
  44. item.StartItemSoundServer(SoundConstants.ITEM_FOLD_LOOP);
  45. }
  46. override void OnFinishProgressServer(ActionData action_data)
  47. {
  48. super.OnFinishProgressServer(action_data);
  49. BaseBuildingBase baseBuilding = BaseBuildingBase.Cast(action_data.m_Target.GetObject());
  50. baseBuilding.CreateConstructionKitInHands(action_data.m_Player);
  51. baseBuilding.DestroyConstruction();
  52. if (baseBuilding.GetFoldSoundset() != string.Empty)
  53. baseBuilding.StartItemSoundServer(SoundConstants.ITEM_FOLD);
  54. if (baseBuilding)
  55. baseBuilding.StopItemSoundServer(SoundConstants.ITEM_FOLD_LOOP);
  56. }
  57. override void OnEndServer(ActionData action_data)
  58. {
  59. super.OnEndServer(action_data);
  60. //ItemBase item = ItemBase.Cast(action_data.m_Player.GetItemInHands());
  61. ItemBase item = ItemBase.Cast(action_data.m_Target.GetObject());
  62. if (item)
  63. item.StopItemSoundServer(SoundConstants.ITEM_FOLD_LOOP);
  64. }
  65. override string GetAdminLogMessage(ActionData action_data)
  66. {
  67. return " folded " + action_data.m_Target.GetObject().GetDisplayName();
  68. }
  69. }