actionviewoptics.c 3.6 KB

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  1. class ActionViewOptics : ActionContinuousBase
  2. {
  3. void ActionViewOptics()
  4. {
  5. m_CallbackClass = ActionRaiseAndViewCB;
  6. m_CommandUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
  7. m_CommandUIDProne = DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS;
  8. m_Text = "#Look_Through";
  9. }
  10. override void CreateConditionComponents()
  11. {
  12. m_ConditionItem = new CCINone();
  13. m_ConditionTarget = new CCTNone();
  14. }
  15. override bool IsFullBody(PlayerBase player)
  16. {
  17. return true;
  18. }
  19. override bool IsCameraLockOnPerform()
  20. {
  21. return false;
  22. }
  23. override bool CanBeUsedLeaning()
  24. {
  25. return false;
  26. }
  27. override bool HasProgress()
  28. {
  29. return false;
  30. }
  31. override bool HasTarget()
  32. {
  33. return false;
  34. }
  35. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  36. {
  37. ItemOptics optic;
  38. if (Class.CastTo(optic, item) && !optic.IsInOptics() && !player.IsNVGLowered())
  39. {
  40. return true;
  41. }
  42. return false;
  43. }
  44. override bool ActionConditionContinue(ActionData action_data)
  45. {
  46. return true;
  47. }
  48. override void OnStartClient(ActionData action_data)
  49. {
  50. super.OnStartClient(action_data);
  51. GetGame().GetMission().AddActiveInputExcludes({"actonViewOpticExcl"});
  52. }
  53. override void OnStartServer(ActionData action_data)
  54. {
  55. super.OnStartServer(action_data);
  56. if (!GetGame().IsMultiplayer())
  57. GetGame().GetMission().AddActiveInputExcludes({"actonViewOpticExcl"});
  58. }
  59. override void OnStartAnimationLoopServer(ActionData action_data)
  60. {
  61. ItemOptics optic;
  62. if (Class.CastTo(optic, action_data.m_MainItem))
  63. {
  64. if (!optic.IsInOptics())
  65. {
  66. EnterOptics(optic, action_data.m_Player);
  67. }
  68. }
  69. }
  70. override void OnStartAnimationLoopClient(ActionData action_data)
  71. {
  72. ItemOptics optic;
  73. if (Class.CastTo(optic, action_data.m_MainItem))
  74. {
  75. if (!optic.IsInOptics())
  76. {
  77. EnterOptics(optic, action_data.m_Player);
  78. }
  79. }
  80. }
  81. override void OnEndClient(ActionData action_data)
  82. {
  83. ItemOptics optic;
  84. if (Class.CastTo(optic, action_data.m_MainItem) && optic.IsInOptics())
  85. {
  86. ExitOptics(optic, action_data.m_Player);
  87. }
  88. GetGame().GetMission().RemoveActiveInputExcludes({"actonViewOpticExcl"});
  89. }
  90. override void OnEndServer(ActionData action_data)
  91. {
  92. super.OnEndServer(action_data);
  93. ItemOptics optic;
  94. if (Class.CastTo(optic, action_data.m_MainItem) && optic.IsInOptics())
  95. {
  96. ExitOptics(optic, action_data.m_Player);
  97. }
  98. if (!GetGame().IsMultiplayer())
  99. GetGame().GetMission().RemoveActiveInputExcludes({"actonViewOpticExcl"});
  100. }
  101. override void OnEndAnimationLoopClient(ActionData action_data)
  102. {
  103. ItemOptics optic;
  104. if (Class.CastTo(optic, action_data.m_MainItem))
  105. {
  106. ExitOptics(optic, action_data.m_Player);
  107. }
  108. }
  109. override void OnEndAnimationLoopServer(ActionData action_data)
  110. {
  111. ItemOptics optic;
  112. if (Class.CastTo(optic, action_data.m_MainItem))
  113. {
  114. ExitOptics(optic, action_data.m_Player);
  115. }
  116. }
  117. bool CanWork(ItemBase item)
  118. {
  119. if (!item.HasEnergyManager())
  120. {
  121. return true;
  122. }
  123. else if (item.GetCompEM() && item.GetCompEM().CanWork())
  124. {
  125. return true;
  126. }
  127. return false;
  128. }
  129. void EnterOptics(ItemOptics optic, PlayerBase player)
  130. {
  131. player.SetIronsights(false);
  132. player.SetHandheldOpticsInUse(true);
  133. player.SetOptics(true);
  134. optic.EnterOptics();
  135. optic.HideSelection("hide");
  136. if (optic.HasEnergyManager())
  137. optic.GetCompEM().SwitchOn();
  138. player.GetAimingModel().SetAimNoiseAllowed(false);
  139. }
  140. void ExitOptics(ItemOptics optic, PlayerBase player)
  141. {
  142. player.ExitSights();
  143. player.SetHandheldOpticsInUse(false);
  144. optic.ShowSelection("hide");
  145. optic.ExitOptics();
  146. if (optic.HasEnergyManager())
  147. optic.GetCompEM().SwitchOff();
  148. player.GetAimingModel().SetAimNoiseAllowed(true);
  149. }
  150. }