123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- class ActionStartCarCB : ActionContinuousBaseCB
- {
- override void CreateActionComponent()
- {
- m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.START_ENGINE);
- }
- }
- class ActionStartEngine : ActionContinuousBase
- {
- void ActionStartEngine()
- {
- m_CallbackClass = ActionStartCarCB;
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ALL;
- m_LockTargetOnUse = false;
- m_Text = "#start_the_car";
- }
- override void CreateConditionComponents()
- {
- m_ConditionTarget = new CCTNone();
- m_ConditionItem = new CCINone();
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- HumanCommandVehicle vehCommand = player.GetCommand_Vehicle();
- if (!vehCommand)
- return false;
-
- auto vehicle = CarScript.Cast(vehCommand.GetTransport());
- if (!vehicle || vehicle.EngineIsOn())
- return false;
-
- return vehicle.CrewDriver() == player;
- }
-
- override void OnFinishProgress(ActionData action_data)
- {
- super.OnFinishProgress(action_data);
- HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
- if (!vehCommand)
- return;
-
- auto vehicle = CarScript.Cast(vehCommand.GetTransport());
- if (!vehicle)
- return;
- if (vehicle.GetNetworkMoveStrategy() == NetworkMoveStrategy.PHYSICS)
- {
- // Only perform on clients (or robos), validation is performed in C++ with respect to scripted 'Car.OnBeforeEngineStart'
- if (action_data.m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER)
- {
- return;
- }
- }
- else
- {
- if (g_Game.IsClient())
- return;
- }
- vehicle.EngineStart();
- }
-
- override void OnExecute(ActionData action_data)
- {
- HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
- if (!vehCommand)
- return;
-
- auto vehicle = CarScript.Cast(vehCommand.GetTransport());
- if (vehicle)
- vehicle.OnIgnition();
- }
-
- override bool CanBeUsedInVehicle()
- {
- return true;
- }
-
- override bool HasTarget()
- {
- return false;
- }
-
- override bool UseMainItem()
- {
- return false;
- }
- //! DEPRECATED
- private const int SOUND_IGNITION_DELAY = 700; // ms, delay for ignition sound to match animation of hand touching the key
- private const float ROUGH_SPECIALTY_WEIGHT = 0.5;
- static const float MINIMUM_BATTERY_ENERGY = 5.0;
- bool m_BatteryCon = false;
- bool m_SparkCon = false;
- bool m_BeltCon = false;
- bool m_FuelCon = false;
- }
|