remington12.c 457 B

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  1. class R12_Base : ChamberFirst_InnerMagazine_SemiAutomatic_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new R12Recoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. super.OnDebugSpawn();
  11. GameInventory inventory = GetInventory();
  12. inventory.CreateInInventory( "UniversalLight" );
  13. inventory.CreateInInventory( "ReflexOptic" );
  14. inventory.CreateInInventory( "Battery9V" );
  15. }
  16. }
  17. class R12 : R12_Base
  18. {
  19. };