truck_01_base.c 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398
  1. class Truck_01_Base extends CarScript
  2. {
  3. protected ref UniversalTemperatureSource m_UTSource;
  4. protected ref UniversalTemperatureSourceSettings m_UTSSettings;
  5. protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
  6. void Truck_01_Base()
  7. {
  8. //m_dmgContactCoef = 0.018;
  9. m_enginePtcPos = "0 1.346 2.205";
  10. m_EngineStartOK = "Truck_01_engine_start_SoundSet";
  11. m_EngineStartBattery = "Truck_01_engine_failed_start_battery_SoundSet";
  12. m_EngineStartPlug = "Truck_01_engine_failed_start_sparkplugs_SoundSet";
  13. m_EngineStartFuel = "Truck_01_engine_failed_start_fuel_SoundSet";
  14. m_EngineStop = "Truck_01_engine_stop_SoundSet";
  15. m_EngineStopFuel = "Truck_01_engine_stop_fuel_SoundSet";
  16. m_CarDoorOpenSound = "Truck_01_door_open_SoundSet";
  17. m_CarDoorCloseSound = "Truck_01_door_close_SoundSet";
  18. m_CarHornShortSoundName = "Truck_01_Horn_Short_SoundSet";
  19. m_CarHornLongSoundName = "Truck_01_Horn_SoundSet";
  20. SetEnginePos("0 1.4 2.25");
  21. }
  22. override void EEInit()
  23. {
  24. super.EEInit();
  25. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  26. {
  27. m_UTSSettings = new UniversalTemperatureSourceSettings();
  28. m_UTSSettings.m_ManualUpdate = true;
  29. m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
  30. m_UTSSettings.m_TemperatureCap = 0;
  31. m_UTSSettings.m_RangeFull = 0.5;
  32. m_UTSSettings.m_RangeMax = 2;
  33. m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
  34. m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
  35. }
  36. }
  37. override void OnEngineStart()
  38. {
  39. super.OnEngineStart();
  40. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  41. {
  42. m_UTSource.SetDefferedActive(true, 20.0);
  43. }
  44. }
  45. override void OnEngineStop()
  46. {
  47. super.OnEngineStop();
  48. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  49. {
  50. m_UTSource.SetDefferedActive(false, 10.0);
  51. }
  52. }
  53. override void EOnPostSimulate(IEntity other, float timeSlice)
  54. {
  55. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  56. {
  57. if (m_UTSource.IsActive())
  58. {
  59. m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
  60. }
  61. }
  62. }
  63. override float GetTransportCameraDistance()
  64. {
  65. return 6.5;
  66. }
  67. override vector GetTransportCameraOffset()
  68. {
  69. return "0 3.2 0";
  70. }
  71. override int GetAnimInstance()
  72. {
  73. return VehicleAnimInstances.V3S;
  74. }
  75. override int GetSeatAnimationType(int posIdx)
  76. {
  77. switch (posIdx)
  78. {
  79. case 0:
  80. return DayZPlayerConstants.VEHICLESEAT_DRIVER;
  81. case 1:
  82. return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
  83. }
  84. return 0;
  85. }
  86. // Override for car-specific light type
  87. override CarLightBase CreateFrontLight()
  88. {
  89. return CarLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01FrontLight));
  90. }
  91. // Override for car-specific light type
  92. override CarRearLightBase CreateRearLight()
  93. {
  94. return CarRearLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01RearLight));
  95. }
  96. override bool CanReleaseAttachment(EntityAI attachment)
  97. {
  98. if (!super.CanReleaseAttachment(attachment))
  99. {
  100. return false;
  101. }
  102. if (EngineIsOn() && attachment.GetType() == "TruckBattery")
  103. {
  104. return false;
  105. }
  106. return true;
  107. }
  108. override protected bool CanManipulateSpareWheel(string slotSelectionName)
  109. {
  110. if (slotSelectionName == "wheel_spare_1")
  111. {
  112. return GetAnimationPhase("wheelSidePlate1") == 1.0;
  113. }
  114. if (slotSelectionName == "wheel_spare_2")
  115. {
  116. return GetAnimationPhase("wheelSidePlate2") == 1.0;
  117. }
  118. return super.CanManipulateSpareWheel(slotSelectionName);
  119. }
  120. override bool CrewCanGetThrough( int posIdx )
  121. {
  122. CarDoor carDoor;
  123. switch( posIdx )
  124. {
  125. case 0:
  126. if ( GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED )
  127. return false;
  128. return true;
  129. case 1:
  130. if ( GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED )
  131. return false;
  132. return true;
  133. }
  134. return false;
  135. }
  136. override string GetDoorSelectionNameFromSeatPos(int posIdx)
  137. {
  138. switch( posIdx )
  139. {
  140. case 0:
  141. return "doors_driver";
  142. break;
  143. case 1:
  144. return "doors_codriver";
  145. break;
  146. }
  147. return super.GetDoorSelectionNameFromSeatPos(posIdx);
  148. }
  149. override string GetDoorInvSlotNameFromSeatPos(int posIdx)
  150. {
  151. switch( posIdx )
  152. {
  153. case 0:
  154. return "Truck_01_Door_1_1";
  155. break;
  156. case 1:
  157. return "Truck_01_Door_2_1";
  158. break;
  159. }
  160. return super.GetDoorInvSlotNameFromSeatPos(posIdx);
  161. }
  162. override float OnSound(CarSoundCtrl ctrl, float oldValue)
  163. {
  164. switch (ctrl)
  165. {
  166. case CarSoundCtrl.DOORS:
  167. float newValue = 0;
  168. //-----
  169. if (GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED)
  170. {
  171. newValue += 0.4;
  172. }
  173. if (GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED)
  174. {
  175. newValue += 0.4;
  176. }
  177. return Math.Clamp(newValue, 0, 1);
  178. break;
  179. }
  180. return super.OnSound(ctrl, oldValue);
  181. }
  182. override void OnAnimationPhaseStarted(string animSource, float phase)
  183. {
  184. super.OnAnimationPhaseStarted(animSource, phase);
  185. #ifndef SERVER
  186. switch (animSource)
  187. {
  188. case "wheelsideplate1":
  189. case "wheelsideplate2":
  190. EffectSound sound = CreateSoundForAnimationSource(animSource);
  191. if (phase == 0)
  192. {
  193. sound.SetSoundSet("Truck_01_Gear_Open_Side_Plate_SoundSet");
  194. }
  195. else
  196. {
  197. sound.SetSoundSet("Truck_01_Gear_Close_Side_Plate_SoundSet");
  198. }
  199. sound.SetSoundFadeIn(0.1);
  200. sound.SetSoundFadeOut(0.1);
  201. SEffectManager.EffectRegister(sound);
  202. sound.SoundPlay();
  203. break;
  204. }
  205. #endif
  206. }
  207. override int GetCarDoorsState( string slotType )
  208. {
  209. CarDoor carDoor;
  210. Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
  211. if (!carDoor)
  212. {
  213. return CarDoorState.DOORS_MISSING;
  214. }
  215. switch (slotType)
  216. {
  217. case "Truck_01_Door_1_1":
  218. return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
  219. case "Truck_01_Door_2_1":
  220. return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
  221. case "Truck_01_Hood":
  222. return TranslateAnimationPhaseToCarDoorState("DoorsHood");
  223. }
  224. return CarDoorState.DOORS_MISSING;
  225. }
  226. override string GetAnimSourceFromSelection( string selection )
  227. {
  228. switch( selection )
  229. {
  230. case "doors_driver":
  231. return "DoorsDriver";
  232. case "doors_codriver":
  233. return "DoorsCoDriver";
  234. case "doors_hood":
  235. return "DoorsHood";
  236. case "doors_trunk":
  237. return "DoorsTrunk";
  238. case "wheelsideplate1":
  239. return "WheelSidePlate1";
  240. case "wheelsideplate2":
  241. return "WheelSidePlate2";
  242. }
  243. return "";
  244. }
  245. override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
  246. {
  247. switch (currentSeat)
  248. {
  249. case 0:
  250. return nextSeat == 1;
  251. case 1:
  252. return nextSeat == 0;
  253. }
  254. return false;
  255. }
  256. override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
  257. {
  258. switch (pCurrentSeat)
  259. {
  260. case 0:
  261. return pDoorsSelection == "DoorsDriver";
  262. case 1:
  263. return pDoorsSelection == "DoorsCoDriver";
  264. }
  265. return false;
  266. }
  267. override int GetSeatIndexFromDoor( string pDoorSelection )
  268. {
  269. switch (pDoorSelection)
  270. {
  271. case "DoorsDriver":
  272. return 0;
  273. case "DoorsCoDriver":
  274. return 1;
  275. }
  276. return -1;
  277. }
  278. override bool IsVitalCarBattery()
  279. {
  280. return false;
  281. }
  282. override bool IsVitalSparkPlug()
  283. {
  284. return false;
  285. }
  286. override bool IsVitalGlowPlug()
  287. {
  288. return false;
  289. }
  290. override bool IsVitalEngineBelt()
  291. {
  292. return false;
  293. }
  294. override bool IsVitalRadiator()
  295. {
  296. return false;
  297. }
  298. override void SetActions()
  299. {
  300. super.SetActions();
  301. AddAction(ActionSidePlateInteract);
  302. AddAction(ActionDetachFromTarget_SpecificSlot_WoodenLogs);
  303. AddAction(ActionDetachFromTarget_SpecificSlot_WoodenPlanks);
  304. AddAction(ActionDetachFromTarget_SpecificSlot_MetalSheets);
  305. AddAction(ActionDetachFromTarget_SpecificSlotsCategory_Barrel);
  306. AddAction(ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate);
  307. }
  308. override void OnDebugSpawn()
  309. {
  310. SpawnUniversalParts();
  311. SpawnAdditionalItems();
  312. FillUpCarFluids();
  313. GetInventory().CreateInInventory("Truck_01_Wheel");
  314. GetInventory().CreateInInventory("Truck_01_Wheel");
  315. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  316. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  317. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  318. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  319. GetInventory().CreateInInventory("Truck_01_Door_1_1");
  320. GetInventory().CreateInInventory("Truck_01_Door_2_1");
  321. GetInventory().CreateInInventory("Truck_01_Hood");
  322. //-----IN CAR CARGO
  323. GetInventory().CreateInInventory("Truck_01_Wheel");
  324. GetInventory().CreateInInventory("Truck_01_Wheel");
  325. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  326. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  327. }
  328. };