pluginconfigdebugprofile.c 65 KB

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  1. class ScriptConsoleCameraDOFPreset
  2. {
  3. string Name = "New Preset";
  4. float FocusDistance = 1.0;
  5. float FocusLength = 0.0;
  6. float FocusLengthNear = -1.0;
  7. float Blur = 0.0;
  8. float FocusDepthOffset = 1.0;
  9. }
  10. class ScriptConsoleWeatherPreset
  11. {
  12. string Name = "New Preset";
  13. float WOvercast;
  14. float WRain;
  15. float WSnow;
  16. float WFog;
  17. float WWindMagnitude;
  18. float WWindDir;
  19. float WVolFogDD;
  20. float WVolFogHD;
  21. float WVolFogHB;
  22. }
  23. typedef Param3<string, bool, vector> LocationParams;// param1 - name, param2 - isCustom?, param3 - position
  24. class PluginConfigDebugProfile extends PluginConfigHandler
  25. {
  26. protected const string SCENE_DRAW_SELECTION = "scene_editor_draw_selection";
  27. protected const string SCENE_LOAD_PLAYER_POS = "scene_editor_load_player_pos";
  28. protected const string SCENE_ROTATION_ANGLE = "scene_editor_rotation_angle";
  29. protected const string ITEM_TAB_SELECTED = "console_TabSelected";
  30. protected const string PRESET_LIST = "console_presets";
  31. protected const string PRESET_DEFAULT = "console_preset_default";
  32. protected const string ITEM_SEARCH = "console_ItemSearch";
  33. protected const string SPAWN_DISTANCE = "console_SpawnDistance";
  34. protected const string CHAR_STATS_VIS = "console_character_stats_visible";
  35. protected const string CHAR_LEVELS_VIS = "console_character_levels_visible";
  36. protected const string CHAR_MODIFIERS_VIS = "console_character_modifiers_visible";
  37. protected const string CHAR_AGENTS_VIS = "console_character_agents_visible";
  38. protected const string CHAR_DEBUG_VIS = "console_character_debug_visible";
  39. protected const string CHAR_STOMACH_VIS = "console_character_stomach_visible";
  40. protected const string FREE_CAMERA_CROSSHAIR = "console_free_camera_crosshair_visible";
  41. protected const string VERSION_VIS = "console_version_visible";
  42. protected const string MERGE_TYPE = "category_merge_type";
  43. protected const string TEMP_VIS = "console_temperature_visible";
  44. protected const string HEALTH_VIS = "console_health_visible";
  45. protected const string HORTICULTURE_VIS = "console_horticulture_visible";
  46. protected const string SUB_PARAM_ITEM = "item";
  47. protected const string SUB_PARAM_ITEM_NAME = "name";
  48. protected const string SUB_PARAM_ITEM_HEALTH = "health";
  49. protected const string SUB_PARAM_ITEM_QUANTITY = "quantity";
  50. protected const string SUB_PARAM_ITEM_WITH_PHYSICS = "with_physics";
  51. protected const string LOGS_ENABLED = "logs_enabled";
  52. protected const string CONFIG_CLASSES_FLAG = "toggled_config_classes_flag";
  53. protected const string ITEM_CATEGORY_FLAG = "toggled_item_categories_flag";
  54. protected const string ITEM_PREVIEW = "show_item_preview";
  55. protected const string BATCH_RECT = "batch_spawn_rect";
  56. protected const string BATCH_QUANT = "batch_spawn_quantity";
  57. protected const string SOUNDFILTER = "soundset_editbox";
  58. protected const string ITEMDEBUG = "item_debug";
  59. protected const string SPAWN_LOC_INDEX = "spawn_loc_index";
  60. protected const string FILTER_REVERSED = "filter_order_reversed";
  61. protected const string CAMERA_PRESETS_LIST = "camera_presets";
  62. protected const string WEATHER_PRESETS_LIST = "weather_presets";
  63. protected ref map<string, ref CfgParam> m_DefaultValues;
  64. protected ref TStringArray m_PresetList;
  65. protected const string POSITION_NAME_ROOT = "console_positions_";
  66. protected ref array<ref ScriptConsoleCameraDOFPreset> m_CameraPresets;
  67. protected ref array<ref ScriptConsoleWeatherPreset> m_WeatherPresets;
  68. //========================================
  69. // GetInstance
  70. //========================================
  71. static PluginConfigDebugProfile GetInstance()
  72. {
  73. return PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) );
  74. }
  75. //========================================
  76. // GetCfgParamArray
  77. //========================================
  78. protected CfgParamArray GetNewCfgParamArray( array<ref CfgParam> params )
  79. {
  80. CfgParamArray param = new CfgParamArray( "" );
  81. param.SetParams( params );
  82. return param;
  83. }
  84. //========================================
  85. // GetCfgParamBool
  86. //========================================
  87. protected CfgParamBool GetNewCfgParamBool( bool value )
  88. {
  89. CfgParamBool param = new CfgParamBool( "" );
  90. param.SetValue( value );
  91. return param;
  92. }
  93. //========================================
  94. // GetCfgParamFloat
  95. //========================================
  96. protected CfgParamFloat GetNewCfgParamFloat( float value )
  97. {
  98. CfgParamFloat param = new CfgParamFloat( "" );
  99. param.SetValue( value );
  100. return param;
  101. }
  102. //========================================
  103. // GetCfgParamInt
  104. //========================================
  105. protected CfgParamInt GetNewCfgParamInt( int value )
  106. {
  107. CfgParamInt param = new CfgParamInt( "" );
  108. param.SetValue( value );
  109. return param;
  110. }
  111. //========================================
  112. // GetCfgParamString
  113. //========================================
  114. protected CfgParamString GetNewCfgParamString( string value )
  115. {
  116. CfgParamString param = new CfgParamString( "" );
  117. param.SetValue( value );
  118. return param;
  119. }
  120. //========================================
  121. // Array
  122. //========================================
  123. protected CfgParamArray SetArray( string key, array<ref CfgParam> params )
  124. {
  125. CfgParamArray param = CfgParamArray.Cast( GetParamByName( key, CFG_TYPE_ARRAY ) );
  126. param.SetParams( params );
  127. SaveConfigToFile();
  128. return param;
  129. }
  130. protected array<ref CfgParam> GetArray(string key)
  131. {
  132. CfgParamArray paramsOut;
  133. if (ParamExist(key))
  134. {
  135. paramsOut = CfgParamArray.Cast( GetParamByName(key, CFG_TYPE_ARRAY));
  136. return paramsOut.GetValues();
  137. }
  138. else
  139. {
  140. if (m_DefaultValues.Contains(key))
  141. {
  142. CfgParamArray default_param = CfgParamArray.Cast(m_DefaultValues.Get(key));
  143. paramsOut = SetArray(key, default_param.GetValues());
  144. }
  145. else
  146. {
  147. array<ref CfgParam> param = new array<ref CfgParam>();
  148. paramsOut = SetArray(key, param);
  149. }
  150. }
  151. return paramsOut.GetValues();
  152. }
  153. //========================================
  154. // Bool
  155. //========================================
  156. protected CfgParamBool SetBool( string key, bool value )
  157. {
  158. CfgParamBool param = CfgParamBool.Cast( GetParamByName( key, CFG_TYPE_BOOL ) );
  159. param.SetValue( value );
  160. SaveConfigToFile();
  161. return param;
  162. }
  163. protected bool GetBool( string key )
  164. {
  165. if ( ParamExist(key) )
  166. {
  167. CfgParamBool param = CfgParamBool.Cast( GetParamByName( key, CFG_TYPE_BOOL ) );
  168. return param.GetValue();
  169. }
  170. else
  171. {
  172. if ( m_DefaultValues.Contains(key) )
  173. {
  174. CfgParamBool default_param = CfgParamBool.Cast( m_DefaultValues.Get( key ) );
  175. return SetBool( key, default_param.GetValue() ).GetValue();
  176. }
  177. else
  178. {
  179. return SetBool( key, false ).GetValue();
  180. }
  181. }
  182. }
  183. //========================================
  184. // Float
  185. //========================================
  186. protected CfgParamFloat SetFloat( string key, float value )
  187. {
  188. CfgParamFloat param = CfgParamFloat.Cast( GetParamByName( key, CFG_TYPE_FLOAT ) );
  189. param.SetValue( value );
  190. SaveConfigToFile();
  191. return param;
  192. }
  193. protected float GetFloat( string key )
  194. {
  195. if ( ParamExist(key) )
  196. {
  197. CfgParamFloat param = CfgParamFloat.Cast( GetParamByName( key, CFG_TYPE_FLOAT ) );
  198. return param.GetValue();
  199. }
  200. else
  201. {
  202. if ( m_DefaultValues.Contains(key) )
  203. {
  204. CfgParamFloat default_param = CfgParamFloat.Cast( m_DefaultValues.Get( key ) );
  205. return SetFloat( key, default_param.GetValue() ).GetValue();
  206. }
  207. else
  208. {
  209. return SetFloat( key, 0.0 ).GetValue();
  210. }
  211. }
  212. }
  213. //========================================
  214. // Int
  215. //========================================
  216. protected CfgParamInt SetInt( string key, int value )
  217. {
  218. CfgParamInt param = CfgParamInt.Cast( GetParamByName( key, CFG_TYPE_INT ) );
  219. param.SetValue( value );
  220. SaveConfigToFile();
  221. return param;
  222. }
  223. protected int GetInt( string key )
  224. {
  225. if ( ParamExist(key) )
  226. {
  227. CfgParamInt param = CfgParamInt.Cast( GetParamByName( key, CFG_TYPE_INT ) );
  228. return param.GetValue();
  229. }
  230. else
  231. {
  232. if ( m_DefaultValues.Contains(key) )
  233. {
  234. CfgParamInt default_param = CfgParamInt.Cast( m_DefaultValues.Get( key ) );
  235. return SetInt( key, default_param.GetValue() ).GetValue();
  236. }
  237. else
  238. {
  239. return SetInt( key, 0 ).GetValue();
  240. }
  241. }
  242. }
  243. //========================================
  244. // String
  245. //========================================
  246. protected CfgParamString SetString( string key, string value )
  247. {
  248. CfgParamString param = CfgParamString.Cast( GetParamByName( key, CFG_TYPE_STRING ) );
  249. if(param)
  250. {
  251. param.SetValue( value );
  252. SaveConfigToFile();
  253. }
  254. return param;
  255. }
  256. protected string GetString( string key )
  257. {
  258. CfgParamString param = CfgParamString.Cast( GetParamByName( key, CFG_TYPE_STRING ) );
  259. if ( param && param.GetValue() != STRING_EMPTY )
  260. {
  261. return param.GetValue();
  262. }
  263. else
  264. {
  265. if ( m_DefaultValues.Contains(key) )
  266. {
  267. CfgParamString default_param = CfgParamString.Cast( m_DefaultValues.Get( key ) );
  268. CfgParamString param_string = SetString( key, default_param.GetValue() );
  269. if(param_string)
  270. return param_string.GetValue();
  271. }
  272. else
  273. {
  274. return SetString( key, "" ).GetValue();
  275. }
  276. }
  277. return "";
  278. }
  279. protected void GetSubParametersInStringArray( string setting_name, string sub_param_name, out TStringArray arr )
  280. {
  281. array<ref CfgParam> items = GetArray( setting_name );
  282. for ( int i = 0; i < items.Count(); i++ )
  283. {
  284. CfgParamArray items_array = CfgParamArray.Cast( items.Get(i) );
  285. array<ref CfgParam> item_params = items_array.GetValues();
  286. for ( int j = 0; j < item_params.Count(); j++ )
  287. {
  288. if ( item_params.Get(j).GetName() == sub_param_name )
  289. {
  290. CfgParamString param_string = CfgParamString.Cast( item_params.Get( j ) );
  291. arr.Insert( param_string.GetValue() );
  292. }
  293. }
  294. }
  295. }
  296. //========================================
  297. // PluginConfigDebugProfile
  298. //========================================
  299. void PluginConfigDebugProfile()
  300. {
  301. m_DefaultValues = new map<string, ref CfgParam>;
  302. m_DefaultValues.Insert(SCENE_DRAW_SELECTION, GetNewCfgParamBool(true) );
  303. m_DefaultValues.Insert(SCENE_LOAD_PLAYER_POS, GetNewCfgParamBool(true) );
  304. m_DefaultValues.Insert(SCENE_ROTATION_ANGLE, GetNewCfgParamInt(15) );
  305. m_DefaultValues.Insert(ITEM_TAB_SELECTED, GetNewCfgParamInt(0) );
  306. m_DefaultValues.Insert(PRESET_DEFAULT, GetNewCfgParamString("") );
  307. m_DefaultValues.Insert(ITEM_SEARCH, GetNewCfgParamString("") );
  308. m_DefaultValues.Insert(SPAWN_DISTANCE, GetNewCfgParamFloat(0.0) );
  309. m_DefaultValues.Insert(LOGS_ENABLED, GetNewCfgParamBool(true) );
  310. m_DefaultValues.Insert(CHAR_STATS_VIS, GetNewCfgParamBool(false) );
  311. m_DefaultValues.Insert(CHAR_LEVELS_VIS, GetNewCfgParamBool(false) );
  312. m_DefaultValues.Insert(CHAR_MODIFIERS_VIS, GetNewCfgParamBool(false) );
  313. m_DefaultValues.Insert(CHAR_AGENTS_VIS, GetNewCfgParamBool(false) );
  314. m_DefaultValues.Insert(CHAR_DEBUG_VIS, GetNewCfgParamBool(false) );
  315. m_DefaultValues.Insert(FREE_CAMERA_CROSSHAIR, GetNewCfgParamBool(true) );
  316. m_DefaultValues.Insert(VERSION_VIS, GetNewCfgParamBool(true) );
  317. m_DefaultValues.Insert(CONFIG_CLASSES_FLAG, GetNewCfgParamInt(15) );
  318. m_DefaultValues.Insert(TEMP_VIS, GetNewCfgParamBool(false) );
  319. m_DefaultValues.Insert(HEALTH_VIS, GetNewCfgParamBool(false) );
  320. m_DefaultValues.Insert(HORTICULTURE_VIS, GetNewCfgParamBool(false) );
  321. m_DefaultValues.Insert(MERGE_TYPE, GetNewCfgParamBool(false) );
  322. m_DefaultValues.Insert(ITEM_PREVIEW, GetNewCfgParamBool(true) );
  323. m_DefaultValues.Insert(BATCH_RECT, GetNewCfgParamArray(GetDefaultBatchRectParams()) );
  324. m_DefaultValues.Insert(BATCH_QUANT, GetNewCfgParamInt(10) );
  325. m_DefaultValues.Insert(SOUNDFILTER, GetNewCfgParamString("") );
  326. m_DefaultValues.Insert(ITEMDEBUG, GetNewCfgParamString("0 0 0") );
  327. m_DefaultValues.Insert(SPAWN_LOC_INDEX, GetNewCfgParamInt(0));
  328. m_DefaultValues.Insert(FILTER_REVERSED, GetNewCfgParamBool(false));
  329. m_DefaultValues.Insert(CAMERA_PRESETS_LIST, GetNewCfgParamArray(GetDefaultCameraPresetsParams()));
  330. m_DefaultValues.Insert(WEATHER_PRESETS_LIST, GetNewCfgParamArray(GetDefaultWeatherPresetsParams()));
  331. }
  332. array<ref CfgParam> GetDefaultBatchRectParams()
  333. {
  334. array<ref CfgParam> params = new array<ref CfgParam>;
  335. CfgParamInt param1 = new CfgParamInt("");
  336. param1.SetValue(5);
  337. CfgParamInt param2 = new CfgParamInt("");
  338. param2.SetValue(5);
  339. CfgParamFloat param3 = new CfgParamFloat("");
  340. param3.SetValue(1.0);
  341. CfgParamFloat param4 = new CfgParamFloat("");
  342. param4.SetValue(1.0);
  343. params.Insert(param1);
  344. params.Insert(param2);
  345. params.Insert(param3);
  346. params.Insert(param4);
  347. return params;
  348. }
  349. array<ref CfgParam> GetDefaultCameraPresetsParams()
  350. {
  351. array<ref CfgParam> params = new array<ref CfgParam>;
  352. CfgParamArray presetParam;
  353. CfgParamString paramName;
  354. CfgParamFloat paramFocusDistance, paramFocusLength, paramFocusLengthNear, paramBlur, paramFocusDepthOffset;
  355. // 50m distance DOF (Buildings / action)
  356. presetParam = new CfgParamArray("");
  357. paramName = new CfgParamString("Name");
  358. paramName.SetValue("50m distance DOF (Buildings / action)");
  359. paramFocusDistance = new CfgParamFloat("FocusDistance");
  360. paramFocusDistance.SetValue(50.0);
  361. paramFocusLength = new CfgParamFloat("FocusLength");
  362. paramFocusLength.SetValue(2450.0);
  363. paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  364. paramFocusLengthNear.SetValue(750.0);
  365. paramBlur = new CfgParamFloat("Blur");
  366. paramBlur.SetValue(4.0);
  367. paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  368. paramFocusDepthOffset.SetValue(8.0);
  369. presetParam.InsertValue(paramName);
  370. presetParam.InsertValue(paramFocusDistance);
  371. presetParam.InsertValue(paramFocusLength);
  372. presetParam.InsertValue(paramFocusLengthNear);
  373. presetParam.InsertValue(paramBlur);
  374. presetParam.InsertValue(paramFocusDepthOffset);
  375. params.Insert(presetParam);
  376. // 15m distance soft blur (close objects are blurred)
  377. presetParam = new CfgParamArray("");
  378. paramName = new CfgParamString("Name");
  379. paramName.SetValue("15m distance soft blur (close objects are blurred)");
  380. paramFocusDistance = new CfgParamFloat("FocusDistance");
  381. paramFocusDistance.SetValue(15.0);
  382. paramFocusLength = new CfgParamFloat("FocusLength");
  383. paramFocusLength.SetValue(1050.0);
  384. paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  385. paramFocusLengthNear.SetValue(500.0);
  386. paramBlur = new CfgParamFloat("Blur");
  387. paramBlur.SetValue(4.0);
  388. paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  389. paramFocusDepthOffset.SetValue(10.0);
  390. presetParam.InsertValue(paramName);
  391. presetParam.InsertValue(paramFocusDistance);
  392. presetParam.InsertValue(paramFocusLength);
  393. presetParam.InsertValue(paramFocusLengthNear);
  394. presetParam.InsertValue(paramBlur);
  395. presetParam.InsertValue(paramFocusDepthOffset);
  396. params.Insert(presetParam);
  397. // Full Body Character
  398. presetParam = new CfgParamArray("");
  399. paramName = new CfgParamString("Name");
  400. paramName.SetValue("Full Body Character");
  401. paramFocusDistance = new CfgParamFloat("FocusDistance");
  402. paramFocusDistance.SetValue(5.0);
  403. paramFocusLength = new CfgParamFloat("FocusLength");
  404. paramFocusLength.SetValue(1050.0);
  405. paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  406. paramFocusLengthNear.SetValue(100.0);
  407. paramBlur = new CfgParamFloat("Blur");
  408. paramBlur.SetValue(4.0);
  409. paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  410. paramFocusDepthOffset.SetValue(10.0);
  411. presetParam.InsertValue(paramName);
  412. presetParam.InsertValue(paramFocusDistance);
  413. presetParam.InsertValue(paramFocusLength);
  414. presetParam.InsertValue(paramFocusLengthNear);
  415. presetParam.InsertValue(paramBlur);
  416. presetParam.InsertValue(paramFocusDepthOffset);
  417. params.Insert(presetParam);
  418. // Close up
  419. presetParam = new CfgParamArray("");
  420. paramName = new CfgParamString("Name");
  421. paramName.SetValue("Close up");
  422. paramFocusDistance = new CfgParamFloat("FocusDistance");
  423. paramFocusDistance.SetValue(1.0);
  424. paramFocusLength = new CfgParamFloat("FocusLength");
  425. paramFocusLength.SetValue(450.0);
  426. paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  427. paramFocusLengthNear.SetValue(100.0);
  428. paramBlur = new CfgParamFloat("Blur");
  429. paramBlur.SetValue(4.0);
  430. paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  431. paramFocusDepthOffset.SetValue(10.0);
  432. presetParam.InsertValue(paramName);
  433. presetParam.InsertValue(paramFocusDistance);
  434. presetParam.InsertValue(paramFocusLength);
  435. presetParam.InsertValue(paramFocusLengthNear);
  436. presetParam.InsertValue(paramBlur);
  437. presetParam.InsertValue(paramFocusDepthOffset);
  438. params.Insert(presetParam);
  439. // NEW Close up
  440. presetParam = new CfgParamArray("");
  441. paramName = new CfgParamString("Name");
  442. paramName.SetValue("NEW Close up");
  443. paramFocusDistance = new CfgParamFloat("FocusDistance");
  444. paramFocusDistance.SetValue(2.0);
  445. paramFocusLength = new CfgParamFloat("FocusLength");
  446. paramFocusLength.SetValue(750.0);
  447. paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  448. paramFocusLengthNear.SetValue(500.0);
  449. paramBlur = new CfgParamFloat("Blur");
  450. paramBlur.SetValue(4.0);
  451. paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  452. paramFocusDepthOffset.SetValue(10.0);
  453. presetParam.InsertValue(paramName);
  454. presetParam.InsertValue(paramFocusDistance);
  455. presetParam.InsertValue(paramFocusLength);
  456. presetParam.InsertValue(paramFocusLengthNear);
  457. presetParam.InsertValue(paramBlur);
  458. presetParam.InsertValue(paramFocusDepthOffset);
  459. params.Insert(presetParam);
  460. return params;
  461. }
  462. array<ref CfgParam> GetDefaultWeatherPresetsParams()
  463. {
  464. array<ref CfgParam> params = new array<ref CfgParam>;
  465. CfgParamArray presetParam;
  466. CfgParamString paramName;
  467. CfgParamFloat paramOvercast, paramRain, paramSnow, paramFog, paramWindMagnitude, paramWindDirection, paramVolFogDD, paramVolFogHD, paramVolFogHB;
  468. // Chernarus - Clear
  469. presetParam = new CfgParamArray("");
  470. paramName = new CfgParamString("Name");
  471. paramName.SetValue("Chernarus - Clear");
  472. paramOvercast = new CfgParamFloat("Overcast");
  473. paramOvercast.SetValue(0);
  474. paramRain = new CfgParamFloat("Rain");
  475. paramRain.SetValue(0);
  476. paramSnow = new CfgParamFloat("Snow");
  477. paramSnow.SetValue(0);
  478. paramFog = new CfgParamFloat("Fog");
  479. paramFog.SetValue(0.04);
  480. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  481. paramWindMagnitude.SetValue(10);
  482. paramWindDirection = new CfgParamFloat("WindDirection");
  483. paramWindDirection.SetValue(-1);
  484. paramVolFogDD = new CfgParamFloat("VolFogDD");
  485. paramVolFogDD.SetValue(0.005);
  486. paramVolFogHD = new CfgParamFloat("VolFogHD");
  487. paramVolFogHD.SetValue(0.9);
  488. paramVolFogHB = new CfgParamFloat("VolFogHB");
  489. paramVolFogHB.SetValue(50);
  490. presetParam.InsertValue(paramName);
  491. presetParam.InsertValue(paramOvercast);
  492. presetParam.InsertValue(paramRain);
  493. presetParam.InsertValue(paramSnow);
  494. presetParam.InsertValue(paramFog);
  495. presetParam.InsertValue(paramWindMagnitude);
  496. presetParam.InsertValue(paramWindDirection);
  497. presetParam.InsertValue(paramVolFogDD);
  498. presetParam.InsertValue(paramVolFogHD);
  499. presetParam.InsertValue(paramVolFogHB);
  500. params.Insert(presetParam);
  501. // Chernarus - Cloudy
  502. presetParam = new CfgParamArray("");
  503. paramName = new CfgParamString("Name");
  504. paramName.SetValue("Chernarus - Cloudy");
  505. paramOvercast = new CfgParamFloat("Overcast");
  506. paramOvercast.SetValue(0.4);
  507. paramRain = new CfgParamFloat("Rain");
  508. paramRain.SetValue(0);
  509. paramSnow = new CfgParamFloat("Snow");
  510. paramSnow.SetValue(0);
  511. paramFog = new CfgParamFloat("Fog");
  512. paramFog.SetValue(0.04);
  513. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  514. paramWindMagnitude.SetValue(10);
  515. paramWindDirection = new CfgParamFloat("WindDirection");
  516. paramWindDirection.SetValue(-2.2);
  517. paramVolFogDD = new CfgParamFloat("VolFogDD");
  518. paramVolFogDD.SetValue(0.013);
  519. paramVolFogHD = new CfgParamFloat("VolFogHD");
  520. paramVolFogHD.SetValue(0.94);
  521. paramVolFogHB = new CfgParamFloat("VolFogHB");
  522. paramVolFogHB.SetValue(50);
  523. presetParam.InsertValue(paramName);
  524. presetParam.InsertValue(paramOvercast);
  525. presetParam.InsertValue(paramRain);
  526. presetParam.InsertValue(paramSnow);
  527. presetParam.InsertValue(paramFog);
  528. presetParam.InsertValue(paramWindMagnitude);
  529. presetParam.InsertValue(paramWindDirection);
  530. presetParam.InsertValue(paramVolFogDD);
  531. presetParam.InsertValue(paramVolFogHD);
  532. presetParam.InsertValue(paramVolFogHB);
  533. params.Insert(presetParam);
  534. // Chernarus - Bad
  535. presetParam = new CfgParamArray("");
  536. paramName = new CfgParamString("Name");
  537. paramName.SetValue("Chernarus - Bad");
  538. paramOvercast = new CfgParamFloat("Overcast");
  539. paramOvercast.SetValue(0.7);
  540. paramRain = new CfgParamFloat("Rain");
  541. paramRain.SetValue(0.3);
  542. paramSnow = new CfgParamFloat("Snow");
  543. paramSnow.SetValue(0);
  544. paramFog = new CfgParamFloat("Fog");
  545. paramFog.SetValue(0.04);
  546. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  547. paramWindMagnitude.SetValue(12);
  548. paramWindDirection = new CfgParamFloat("WindDirection");
  549. paramWindDirection.SetValue(1.5);
  550. paramVolFogDD = new CfgParamFloat("VolFogDD");
  551. paramVolFogDD.SetValue(0.015);
  552. paramVolFogHD = new CfgParamFloat("VolFogHD");
  553. paramVolFogHD.SetValue(0.97);
  554. paramVolFogHB = new CfgParamFloat("VolFogHB");
  555. paramVolFogHB.SetValue(50);
  556. presetParam.InsertValue(paramName);
  557. presetParam.InsertValue(paramOvercast);
  558. presetParam.InsertValue(paramRain);
  559. presetParam.InsertValue(paramSnow);
  560. presetParam.InsertValue(paramFog);
  561. presetParam.InsertValue(paramWindMagnitude);
  562. presetParam.InsertValue(paramWindDirection);
  563. presetParam.InsertValue(paramVolFogDD);
  564. presetParam.InsertValue(paramVolFogHD);
  565. presetParam.InsertValue(paramVolFogHB);
  566. params.Insert(presetParam);
  567. // Chernarus - Storm
  568. presetParam = new CfgParamArray("");
  569. paramName = new CfgParamString("Name");
  570. paramName.SetValue("Chernarus - Storm");
  571. paramOvercast = new CfgParamFloat("Overcast");
  572. paramOvercast.SetValue(0.9);
  573. paramRain = new CfgParamFloat("Rain");
  574. paramRain.SetValue(0.55);
  575. paramSnow = new CfgParamFloat("Snow");
  576. paramSnow.SetValue(0);
  577. paramFog = new CfgParamFloat("Fog");
  578. paramFog.SetValue(0.04);
  579. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  580. paramWindMagnitude.SetValue(15);
  581. paramWindDirection = new CfgParamFloat("WindDirection");
  582. paramWindDirection.SetValue(1.2);
  583. paramVolFogDD = new CfgParamFloat("VolFogDD");
  584. paramVolFogDD.SetValue(0.011);
  585. paramVolFogHD = new CfgParamFloat("VolFogHD");
  586. paramVolFogHD.SetValue(0.99);
  587. paramVolFogHB = new CfgParamFloat("VolFogHB");
  588. paramVolFogHB.SetValue(50);
  589. presetParam.InsertValue(paramName);
  590. presetParam.InsertValue(paramOvercast);
  591. presetParam.InsertValue(paramRain);
  592. presetParam.InsertValue(paramSnow);
  593. presetParam.InsertValue(paramFog);
  594. presetParam.InsertValue(paramWindMagnitude);
  595. presetParam.InsertValue(paramWindDirection);
  596. presetParam.InsertValue(paramVolFogDD);
  597. presetParam.InsertValue(paramVolFogHD);
  598. presetParam.InsertValue(paramVolFogHB);
  599. params.Insert(presetParam);
  600. // Chernarus - Heavy Storm
  601. presetParam = new CfgParamArray("");
  602. paramName = new CfgParamString("Name");
  603. paramName.SetValue("Chernarus - Heavy Storm");
  604. paramOvercast = new CfgParamFloat("Overcast");
  605. paramOvercast.SetValue(1);
  606. paramRain = new CfgParamFloat("Rain");
  607. paramRain.SetValue(0.9);
  608. paramSnow = new CfgParamFloat("Snow");
  609. paramSnow.SetValue(0);
  610. paramFog = new CfgParamFloat("Fog");
  611. paramFog.SetValue(0.04);
  612. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  613. paramWindMagnitude.SetValue(17);
  614. paramWindDirection = new CfgParamFloat("WindDirection");
  615. paramWindDirection.SetValue(1.2);
  616. paramVolFogDD = new CfgParamFloat("VolFogDD");
  617. paramVolFogDD.SetValue(0.007);
  618. paramVolFogHD = new CfgParamFloat("VolFogHD");
  619. paramVolFogHD.SetValue(1);
  620. paramVolFogHB = new CfgParamFloat("VolFogHB");
  621. paramVolFogHB.SetValue(50);
  622. presetParam.InsertValue(paramName);
  623. presetParam.InsertValue(paramOvercast);
  624. presetParam.InsertValue(paramRain);
  625. presetParam.InsertValue(paramSnow);
  626. presetParam.InsertValue(paramFog);
  627. presetParam.InsertValue(paramWindMagnitude);
  628. presetParam.InsertValue(paramWindDirection);
  629. presetParam.InsertValue(paramVolFogDD);
  630. presetParam.InsertValue(paramVolFogHD);
  631. presetParam.InsertValue(paramVolFogHB);
  632. params.Insert(presetParam);
  633. //------------------------------------------------------------------------
  634. // Livonia - Clear
  635. presetParam = new CfgParamArray("");
  636. paramName = new CfgParamString("Name");
  637. paramName.SetValue("Livonia - Clear");
  638. paramOvercast = new CfgParamFloat("Overcast");
  639. paramOvercast.SetValue(0);
  640. paramRain = new CfgParamFloat("Rain");
  641. paramRain.SetValue(0);
  642. paramSnow = new CfgParamFloat("Snow");
  643. paramSnow.SetValue(0);
  644. paramFog = new CfgParamFloat("Fog");
  645. paramFog.SetValue(0.1);
  646. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  647. paramWindMagnitude.SetValue(3);
  648. paramWindDirection = new CfgParamFloat("WindDirection");
  649. paramWindDirection.SetValue(-2);
  650. paramVolFogDD = new CfgParamFloat("VolFogDD");
  651. paramVolFogDD.SetValue(0.012);
  652. paramVolFogHD = new CfgParamFloat("VolFogHD");
  653. paramVolFogHD.SetValue(0.91);
  654. paramVolFogHB = new CfgParamFloat("VolFogHB");
  655. paramVolFogHB.SetValue(170);
  656. presetParam.InsertValue(paramName);
  657. presetParam.InsertValue(paramOvercast);
  658. presetParam.InsertValue(paramRain);
  659. presetParam.InsertValue(paramSnow);
  660. presetParam.InsertValue(paramFog);
  661. presetParam.InsertValue(paramWindMagnitude);
  662. presetParam.InsertValue(paramWindDirection);
  663. presetParam.InsertValue(paramVolFogDD);
  664. presetParam.InsertValue(paramVolFogHD);
  665. presetParam.InsertValue(paramVolFogHB);
  666. params.Insert(presetParam);
  667. // Livonia - Cloudy
  668. presetParam = new CfgParamArray("");
  669. paramName = new CfgParamString("Name");
  670. paramName.SetValue("Livonia - Cloudy");
  671. paramOvercast = new CfgParamFloat("Overcast");
  672. paramOvercast.SetValue(0.4);
  673. paramRain = new CfgParamFloat("Rain");
  674. paramRain.SetValue(0);
  675. paramSnow = new CfgParamFloat("Snow");
  676. paramSnow.SetValue(0);
  677. paramFog = new CfgParamFloat("Fog");
  678. paramFog.SetValue(0.1);
  679. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  680. paramWindMagnitude.SetValue(9);
  681. paramWindDirection = new CfgParamFloat("WindDirection");
  682. paramWindDirection.SetValue(-1.2);
  683. paramVolFogDD = new CfgParamFloat("VolFogDD");
  684. paramVolFogDD.SetValue(0.14);
  685. paramVolFogHD = new CfgParamFloat("VolFogHD");
  686. paramVolFogHD.SetValue(0.94);
  687. paramVolFogHB = new CfgParamFloat("VolFogHB");
  688. paramVolFogHB.SetValue(170);
  689. presetParam.InsertValue(paramName);
  690. presetParam.InsertValue(paramOvercast);
  691. presetParam.InsertValue(paramRain);
  692. presetParam.InsertValue(paramSnow);
  693. presetParam.InsertValue(paramFog);
  694. presetParam.InsertValue(paramWindMagnitude);
  695. presetParam.InsertValue(paramWindDirection);
  696. presetParam.InsertValue(paramVolFogDD);
  697. presetParam.InsertValue(paramVolFogHD);
  698. presetParam.InsertValue(paramVolFogHB);
  699. params.Insert(presetParam);
  700. // Livonia - Bad
  701. presetParam = new CfgParamArray("");
  702. paramName = new CfgParamString("Name");
  703. paramName.SetValue("Livonia - Bad");
  704. paramOvercast = new CfgParamFloat("Overcast");
  705. paramOvercast.SetValue(0.7);
  706. paramRain = new CfgParamFloat("Rain");
  707. paramRain.SetValue(0.3);
  708. paramSnow = new CfgParamFloat("Snow");
  709. paramSnow.SetValue(0);
  710. paramFog = new CfgParamFloat("Fog");
  711. paramFog.SetValue(0.1);
  712. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  713. paramWindMagnitude.SetValue(10);
  714. paramWindDirection = new CfgParamFloat("WindDirection");
  715. paramWindDirection.SetValue(-0.3);
  716. paramVolFogDD = new CfgParamFloat("VolFogDD");
  717. paramVolFogDD.SetValue(0.019);
  718. paramVolFogHD = new CfgParamFloat("VolFogHD");
  719. paramVolFogHD.SetValue(0.97);
  720. paramVolFogHB = new CfgParamFloat("VolFogHB");
  721. paramVolFogHB.SetValue(170);
  722. presetParam.InsertValue(paramName);
  723. presetParam.InsertValue(paramOvercast);
  724. presetParam.InsertValue(paramRain);
  725. presetParam.InsertValue(paramSnow);
  726. presetParam.InsertValue(paramFog);
  727. presetParam.InsertValue(paramWindMagnitude);
  728. presetParam.InsertValue(paramWindDirection);
  729. presetParam.InsertValue(paramVolFogDD);
  730. presetParam.InsertValue(paramVolFogHD);
  731. presetParam.InsertValue(paramVolFogHB);
  732. params.Insert(presetParam);
  733. // Livonia - Storm
  734. presetParam = new CfgParamArray("");
  735. paramName = new CfgParamString("Name");
  736. paramName.SetValue("Livonia - Storm");
  737. paramOvercast = new CfgParamFloat("Overcast");
  738. paramOvercast.SetValue(0.85);
  739. paramRain = new CfgParamFloat("Rain");
  740. paramRain.SetValue(0.55);
  741. paramSnow = new CfgParamFloat("Snow");
  742. paramSnow.SetValue(0);
  743. paramFog = new CfgParamFloat("Fog");
  744. paramFog.SetValue(0.1);
  745. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  746. paramWindMagnitude.SetValue(12);
  747. paramWindDirection = new CfgParamFloat("WindDirection");
  748. paramWindDirection.SetValue(0);
  749. paramVolFogDD = new CfgParamFloat("VolFogDD");
  750. paramVolFogDD.SetValue(0.018);
  751. paramVolFogHD = new CfgParamFloat("VolFogHD");
  752. paramVolFogHD.SetValue(0.985);
  753. paramVolFogHB = new CfgParamFloat("VolFogHB");
  754. paramVolFogHB.SetValue(170);
  755. presetParam.InsertValue(paramName);
  756. presetParam.InsertValue(paramOvercast);
  757. presetParam.InsertValue(paramRain);
  758. presetParam.InsertValue(paramSnow);
  759. presetParam.InsertValue(paramFog);
  760. presetParam.InsertValue(paramWindMagnitude);
  761. presetParam.InsertValue(paramWindDirection);
  762. presetParam.InsertValue(paramVolFogDD);
  763. presetParam.InsertValue(paramVolFogHD);
  764. presetParam.InsertValue(paramVolFogHB);
  765. params.Insert(presetParam);
  766. // Livonia - Heavy Storm
  767. presetParam = new CfgParamArray("");
  768. paramName = new CfgParamString("Name");
  769. paramName.SetValue("Livonia - Heavy Storm");
  770. paramOvercast = new CfgParamFloat("Overcast");
  771. paramOvercast.SetValue(1);
  772. paramRain = new CfgParamFloat("Rain");
  773. paramRain.SetValue(0.9);
  774. paramSnow = new CfgParamFloat("Snow");
  775. paramSnow.SetValue(0);
  776. paramFog = new CfgParamFloat("Fog");
  777. paramFog.SetValue(0.1);
  778. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  779. paramWindMagnitude.SetValue(18);
  780. paramWindDirection = new CfgParamFloat("WindDirection");
  781. paramWindDirection.SetValue(0.6);
  782. paramVolFogDD = new CfgParamFloat("VolFogDD");
  783. paramVolFogDD.SetValue(0.005);
  784. paramVolFogHD = new CfgParamFloat("VolFogHD");
  785. paramVolFogHD.SetValue(1);
  786. paramVolFogHB = new CfgParamFloat("VolFogHB");
  787. paramVolFogHB.SetValue(170);
  788. presetParam.InsertValue(paramName);
  789. presetParam.InsertValue(paramOvercast);
  790. presetParam.InsertValue(paramRain);
  791. presetParam.InsertValue(paramSnow);
  792. presetParam.InsertValue(paramFog);
  793. presetParam.InsertValue(paramWindMagnitude);
  794. presetParam.InsertValue(paramWindDirection);
  795. presetParam.InsertValue(paramVolFogDD);
  796. presetParam.InsertValue(paramVolFogHD);
  797. presetParam.InsertValue(paramVolFogHB);
  798. params.Insert(presetParam);
  799. //------------------------------------------------------------------------
  800. // Sakhal - Clear
  801. presetParam = new CfgParamArray("");
  802. paramName = new CfgParamString("Name");
  803. paramName.SetValue("Sakhal - Clear");
  804. paramOvercast = new CfgParamFloat("Overcast");
  805. paramOvercast.SetValue(0.07);
  806. paramRain = new CfgParamFloat("Rain");
  807. paramRain.SetValue(0);
  808. paramSnow = new CfgParamFloat("Snow");
  809. paramSnow.SetValue(0);
  810. paramFog = new CfgParamFloat("Fog");
  811. paramFog.SetValue(0);
  812. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  813. paramWindMagnitude.SetValue(2);
  814. paramWindDirection = new CfgParamFloat("WindDirection");
  815. paramWindDirection.SetValue(0);
  816. paramVolFogDD = new CfgParamFloat("VolFogDD");
  817. paramVolFogDD.SetValue(0.002);
  818. paramVolFogHD = new CfgParamFloat("VolFogHD");
  819. paramVolFogHD.SetValue(1);
  820. paramVolFogHB = new CfgParamFloat("VolFogHB");
  821. paramVolFogHB.SetValue(0);
  822. presetParam.InsertValue(paramName);
  823. presetParam.InsertValue(paramOvercast);
  824. presetParam.InsertValue(paramRain);
  825. presetParam.InsertValue(paramSnow);
  826. presetParam.InsertValue(paramFog);
  827. presetParam.InsertValue(paramWindMagnitude);
  828. presetParam.InsertValue(paramWindDirection);
  829. presetParam.InsertValue(paramVolFogDD);
  830. presetParam.InsertValue(paramVolFogHD);
  831. presetParam.InsertValue(paramVolFogHB);
  832. params.Insert(presetParam);
  833. // Sakhal - Cloudy
  834. presetParam = new CfgParamArray("");
  835. paramName = new CfgParamString("Name");
  836. paramName.SetValue("Sakhal - Cloudy");
  837. paramOvercast = new CfgParamFloat("Overcast");
  838. paramOvercast.SetValue(0.4);
  839. paramRain = new CfgParamFloat("Rain");
  840. paramRain.SetValue(0);
  841. paramSnow = new CfgParamFloat("Snow");
  842. paramSnow.SetValue(0.35);
  843. paramFog = new CfgParamFloat("Fog");
  844. paramFog.SetValue(0);
  845. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  846. paramWindMagnitude.SetValue(9);
  847. paramWindDirection = new CfgParamFloat("WindDirection");
  848. paramWindDirection.SetValue(1.1);
  849. paramVolFogDD = new CfgParamFloat("VolFogDD");
  850. paramVolFogDD.SetValue(0.058);
  851. paramVolFogHD = new CfgParamFloat("VolFogHD");
  852. paramVolFogHD.SetValue(1);
  853. paramVolFogHB = new CfgParamFloat("VolFogHB");
  854. paramVolFogHB.SetValue(0);
  855. presetParam.InsertValue(paramName);
  856. presetParam.InsertValue(paramOvercast);
  857. presetParam.InsertValue(paramRain);
  858. presetParam.InsertValue(paramSnow);
  859. presetParam.InsertValue(paramFog);
  860. presetParam.InsertValue(paramWindMagnitude);
  861. presetParam.InsertValue(paramWindDirection);
  862. presetParam.InsertValue(paramVolFogDD);
  863. presetParam.InsertValue(paramVolFogHD);
  864. presetParam.InsertValue(paramVolFogHB);
  865. params.Insert(presetParam);
  866. // Sakhal - Bad
  867. presetParam = new CfgParamArray("");
  868. paramName = new CfgParamString("Name");
  869. paramName.SetValue("Sakhal - Bad");
  870. paramOvercast = new CfgParamFloat("Overcast");
  871. paramOvercast.SetValue(0.7);
  872. paramRain = new CfgParamFloat("Rain");
  873. paramRain.SetValue(0);
  874. paramSnow = new CfgParamFloat("Snow");
  875. paramSnow.SetValue(0.65);
  876. paramFog = new CfgParamFloat("Fog");
  877. paramFog.SetValue(0);
  878. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  879. paramWindMagnitude.SetValue(12);
  880. paramWindDirection = new CfgParamFloat("WindDirection");
  881. paramWindDirection.SetValue(-1.6);
  882. paramVolFogDD = new CfgParamFloat("VolFogDD");
  883. paramVolFogDD.SetValue(0.139);
  884. paramVolFogHD = new CfgParamFloat("VolFogHD");
  885. paramVolFogHD.SetValue(1);
  886. paramVolFogHB = new CfgParamFloat("VolFogHB");
  887. paramVolFogHB.SetValue(0);
  888. presetParam.InsertValue(paramName);
  889. presetParam.InsertValue(paramOvercast);
  890. presetParam.InsertValue(paramRain);
  891. presetParam.InsertValue(paramSnow);
  892. presetParam.InsertValue(paramFog);
  893. presetParam.InsertValue(paramWindMagnitude);
  894. presetParam.InsertValue(paramWindDirection);
  895. presetParam.InsertValue(paramVolFogDD);
  896. presetParam.InsertValue(paramVolFogHD);
  897. presetParam.InsertValue(paramVolFogHB);
  898. params.Insert(presetParam);
  899. // Sakhal - Storm
  900. presetParam = new CfgParamArray("");
  901. paramName = new CfgParamString("Name");
  902. paramName.SetValue("Sakhal - Storm");
  903. paramOvercast = new CfgParamFloat("Overcast");
  904. paramOvercast.SetValue(0.9);
  905. paramRain = new CfgParamFloat("Rain");
  906. paramRain.SetValue(0);
  907. paramSnow = new CfgParamFloat("Snow");
  908. paramSnow.SetValue(0.85);
  909. paramFog = new CfgParamFloat("Fog");
  910. paramFog.SetValue(0);
  911. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  912. paramWindMagnitude.SetValue(19);
  913. paramWindDirection = new CfgParamFloat("WindDirection");
  914. paramWindDirection.SetValue(2.5);
  915. paramVolFogDD = new CfgParamFloat("VolFogDD");
  916. paramVolFogDD.SetValue(0.283);
  917. paramVolFogHD = new CfgParamFloat("VolFogHD");
  918. paramVolFogHD.SetValue(1);
  919. paramVolFogHB = new CfgParamFloat("VolFogHB");
  920. paramVolFogHB.SetValue(0);
  921. presetParam.InsertValue(paramName);
  922. presetParam.InsertValue(paramOvercast);
  923. presetParam.InsertValue(paramRain);
  924. presetParam.InsertValue(paramSnow);
  925. presetParam.InsertValue(paramFog);
  926. presetParam.InsertValue(paramWindMagnitude);
  927. presetParam.InsertValue(paramWindDirection);
  928. presetParam.InsertValue(paramVolFogDD);
  929. presetParam.InsertValue(paramVolFogHD);
  930. presetParam.InsertValue(paramVolFogHB);
  931. params.Insert(presetParam);
  932. // Sakhal - Heavy Storm
  933. presetParam = new CfgParamArray("");
  934. paramName = new CfgParamString("Name");
  935. paramName.SetValue("Sakhal - Heavy Storm");
  936. paramOvercast = new CfgParamFloat("Overcast");
  937. paramOvercast.SetValue(1);
  938. paramRain = new CfgParamFloat("Rain");
  939. paramRain.SetValue(0);
  940. paramSnow = new CfgParamFloat("Snow");
  941. paramSnow.SetValue(1);
  942. paramFog = new CfgParamFloat("Fog");
  943. paramFog.SetValue(0);
  944. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  945. paramWindMagnitude.SetValue(20);
  946. paramWindDirection = new CfgParamFloat("WindDirection");
  947. paramWindDirection.SetValue(3);
  948. paramVolFogDD = new CfgParamFloat("VolFogDD");
  949. paramVolFogDD.SetValue(0.35);
  950. paramVolFogHD = new CfgParamFloat("VolFogHD");
  951. paramVolFogHD.SetValue(1);
  952. paramVolFogHB = new CfgParamFloat("VolFogHB");
  953. paramVolFogHB.SetValue(0);
  954. presetParam.InsertValue(paramName);
  955. presetParam.InsertValue(paramOvercast);
  956. presetParam.InsertValue(paramRain);
  957. presetParam.InsertValue(paramSnow);
  958. presetParam.InsertValue(paramFog);
  959. presetParam.InsertValue(paramWindMagnitude);
  960. presetParam.InsertValue(paramWindDirection);
  961. presetParam.InsertValue(paramVolFogDD);
  962. presetParam.InsertValue(paramVolFogHD);
  963. presetParam.InsertValue(paramVolFogHB);
  964. params.Insert(presetParam);
  965. return params;
  966. }
  967. //========================================
  968. // OnInit
  969. //========================================
  970. override void OnInit()
  971. {
  972. super.OnInit();
  973. int i;
  974. array<ref CfgParam> params = GetArray(PRESET_LIST);
  975. m_PresetList = new TStringArray();
  976. for (i = 0; i < params.Count(); ++i)
  977. {
  978. CfgParamString param = CfgParamString.Cast(params.Get(i));
  979. m_PresetList.Insert(param.GetValue());
  980. }
  981. LoadCameraPresets();
  982. LoadWeatherPresets();
  983. }
  984. protected void LoadCameraPresets()
  985. {
  986. if (m_CameraPresets)
  987. {
  988. m_CameraPresets.Clear();
  989. }
  990. else
  991. {
  992. m_CameraPresets = new array<ref ScriptConsoleCameraDOFPreset>;
  993. }
  994. CfgParamArray presetParam;
  995. array<ref CfgParam> camera_params = GetArray(CAMERA_PRESETS_LIST);
  996. for (int i = 0; i < camera_params.Count(); i++)
  997. {
  998. presetParam = CfgParamArray.Cast(camera_params.Get(i));
  999. if (!presetParam)
  1000. continue;
  1001. CfgParamString paramCName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1002. CfgParamFloat paramFocusDistance = CfgParamFloat.Cast(presetParam.GetValueByName("FocusDistance", CFG_TYPE_FLOAT));
  1003. CfgParamFloat paramFocusLength = CfgParamFloat.Cast(presetParam.GetValueByName("FocusLength", CFG_TYPE_FLOAT));
  1004. CfgParamFloat paramFocusLengthNear = CfgParamFloat.Cast(presetParam.GetValueByName("FocusLengthNear", CFG_TYPE_FLOAT));
  1005. CfgParamFloat paramBlur = CfgParamFloat.Cast(presetParam.GetValueByName("Blur", CFG_TYPE_FLOAT));
  1006. CfgParamFloat paramFocusDepthOffset = CfgParamFloat.Cast(presetParam.GetValueByName("FocusDepthOffset", CFG_TYPE_FLOAT));
  1007. ScriptConsoleCameraDOFPreset preset = new ScriptConsoleCameraDOFPreset();
  1008. preset.Name = paramCName.GetValue();
  1009. preset.FocusDistance = paramFocusDistance.GetValue();
  1010. preset.FocusLength = paramFocusLength.GetValue();
  1011. preset.FocusLengthNear = paramFocusLengthNear.GetValue();
  1012. preset.Blur = paramBlur.GetValue();
  1013. preset.FocusDepthOffset = paramFocusDepthOffset.GetValue();
  1014. m_CameraPresets.Insert(preset);
  1015. }
  1016. }
  1017. protected void LoadWeatherPresets()
  1018. {
  1019. if (m_WeatherPresets)
  1020. {
  1021. m_WeatherPresets.Clear();
  1022. }
  1023. else
  1024. {
  1025. m_WeatherPresets = new array<ref ScriptConsoleWeatherPreset>;
  1026. }
  1027. CfgParamArray presetParam;
  1028. array<ref CfgParam> weather_params = GetArray(WEATHER_PRESETS_LIST);
  1029. for (int i = 0; i < weather_params.Count(); i++)
  1030. {
  1031. presetParam = CfgParamArray.Cast(weather_params.Get(i));
  1032. if (!presetParam)
  1033. continue;
  1034. CfgParamString paramWName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1035. CfgParamFloat paramOvercast = CfgParamFloat.Cast(presetParam.GetValueByName("Overcast", CFG_TYPE_FLOAT));
  1036. CfgParamFloat paramRain = CfgParamFloat.Cast(presetParam.GetValueByName("Rain", CFG_TYPE_FLOAT));
  1037. CfgParamFloat paramSnow = CfgParamFloat.Cast(presetParam.GetValueByName("Snow", CFG_TYPE_FLOAT));
  1038. CfgParamFloat paramFog = CfgParamFloat.Cast(presetParam.GetValueByName("Fog", CFG_TYPE_FLOAT));
  1039. CfgParamFloat paramWindMagnitude = CfgParamFloat.Cast(presetParam.GetValueByName("WindMagnitude", CFG_TYPE_FLOAT));
  1040. CfgParamFloat paramWindDirection = CfgParamFloat.Cast(presetParam.GetValueByName("WindDirection", CFG_TYPE_FLOAT));
  1041. CfgParamFloat paramVolFogDD = CfgParamFloat.Cast(presetParam.GetValueByName("VolFogDD", CFG_TYPE_FLOAT));
  1042. CfgParamFloat paramVolFogHD = CfgParamFloat.Cast(presetParam.GetValueByName("VolFogHD", CFG_TYPE_FLOAT));
  1043. CfgParamFloat paramVolFogHB = CfgParamFloat.Cast(presetParam.GetValueByName("VolFogHB", CFG_TYPE_FLOAT));
  1044. ScriptConsoleWeatherPreset preset = new ScriptConsoleWeatherPreset();
  1045. preset.Name = paramWName.GetValue();
  1046. preset.WOvercast = paramOvercast.GetValue();
  1047. preset.WRain = paramRain.GetValue();
  1048. preset.WSnow = paramSnow.GetValue();
  1049. preset.WFog = paramFog.GetValue();
  1050. preset.WWindMagnitude = paramWindMagnitude.GetValue();
  1051. preset.WWindDir = paramWindDirection.GetValue();
  1052. preset.WVolFogDD = paramVolFogDD.GetValue();
  1053. preset.WVolFogHD = paramVolFogHD.GetValue();
  1054. preset.WVolFogHB = paramVolFogHB.GetValue();
  1055. m_WeatherPresets.Insert(preset);
  1056. }
  1057. }
  1058. void AddCameraPreset(string name, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset)
  1059. {
  1060. CfgParamArray presetParam;
  1061. CfgParamString paramName;
  1062. array<ref CfgParam> camera_params = GetArray(CAMERA_PRESETS_LIST);
  1063. for (int i = 0; i < camera_params.Count(); i++)
  1064. {
  1065. presetParam = CfgParamArray.Cast(camera_params.Get(i));
  1066. if (!presetParam)
  1067. return;
  1068. paramName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1069. if (paramName.GetName() == name)
  1070. {
  1071. return;
  1072. }
  1073. }
  1074. presetParam = new CfgParamArray("");
  1075. paramName = new CfgParamString("Name");
  1076. paramName.SetValue(name);
  1077. CfgParamFloat paramFocusDistance = new CfgParamFloat("FocusDistance");
  1078. paramFocusDistance.SetValue(focusDistance);
  1079. CfgParamFloat paramFocusLength = new CfgParamFloat("FocusLength");
  1080. paramFocusLength.SetValue(focusLength);
  1081. CfgParamFloat paramFocusLengthNear = new CfgParamFloat("FocusLengthNear");
  1082. paramFocusLengthNear.SetValue(focusLengthNear);
  1083. CfgParamFloat paramBlur = new CfgParamFloat("Blur");
  1084. paramBlur.SetValue(blur);
  1085. CfgParamFloat paramFocusDepthOffset = new CfgParamFloat("FocusDepthOffset");
  1086. paramFocusDepthOffset.SetValue(focusDepthOffset);
  1087. presetParam.InsertValue(paramName);
  1088. presetParam.InsertValue(paramFocusDistance);
  1089. presetParam.InsertValue(paramFocusLength);
  1090. presetParam.InsertValue(paramFocusLengthNear);
  1091. presetParam.InsertValue(paramBlur);
  1092. presetParam.InsertValue(paramFocusDepthOffset);
  1093. camera_params.Insert(presetParam);
  1094. SaveConfigToFile();
  1095. ScriptConsoleCameraDOFPreset preset = new ScriptConsoleCameraDOFPreset();
  1096. preset.Name = name;
  1097. preset.FocusDistance = focusDistance;
  1098. preset.FocusLength = focusLength;
  1099. preset.FocusLengthNear = focusLengthNear;
  1100. preset.Blur = blur;
  1101. preset.FocusDepthOffset = focusDepthOffset;
  1102. m_CameraPresets.Insert(preset);
  1103. }
  1104. void RemoveCameraPreset(string name)
  1105. {
  1106. int i;
  1107. array<ref CfgParam> camera_params = GetArray(CAMERA_PRESETS_LIST);
  1108. for (i = 0; i < camera_params.Count(); i++)
  1109. {
  1110. CfgParamArray presetParam = CfgParamArray.Cast(camera_params.Get(i));
  1111. if (!presetParam)
  1112. continue;
  1113. CfgParamString paramName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1114. if (paramName.GetValue() == name)
  1115. {
  1116. camera_params.Remove(i);
  1117. break;
  1118. }
  1119. }
  1120. SaveConfigToFile();
  1121. for (i = 0; i < m_CameraPresets.Count(); i++)
  1122. {
  1123. ScriptConsoleCameraDOFPreset cameraPreset = m_CameraPresets.Get(i);
  1124. if (cameraPreset.Name == name)
  1125. {
  1126. m_CameraPresets.Remove(i);
  1127. break;
  1128. }
  1129. }
  1130. }
  1131. void AddWeatherPreset(string name, float overcast, float rain, float snow, float fog, float windM, float windD, float volFogDD, float volFogHD, float volFogHB)
  1132. {
  1133. CfgParamArray presetParam;
  1134. CfgParamString paramName;
  1135. CfgParamFloat paramOvercast, paramRain, paramSnow, paramFog, paramWindMagnitude, paramWindDirection, paramVolFogDD, paramVolFogHD, paramVolFogHB;
  1136. array<ref CfgParam> weather_params = GetArray(WEATHER_PRESETS_LIST);
  1137. int weatherPresetIndex = -1;
  1138. for (int i = 0; i < weather_params.Count(); i++)
  1139. {
  1140. presetParam = CfgParamArray.Cast(weather_params.Get(i));
  1141. if (!presetParam)
  1142. return;
  1143. paramName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1144. if (paramName.GetValue() == name)
  1145. {
  1146. weatherPresetIndex = i;
  1147. break;
  1148. }
  1149. }
  1150. if (weatherPresetIndex > -1)
  1151. {
  1152. weather_params.Remove(weatherPresetIndex);
  1153. }
  1154. presetParam = new CfgParamArray("");
  1155. paramName = new CfgParamString("Name");
  1156. paramName.SetValue(name);
  1157. paramOvercast = new CfgParamFloat("Overcast");
  1158. paramOvercast.SetValue(overcast);
  1159. paramRain = new CfgParamFloat("Rain");
  1160. paramRain.SetValue(rain);
  1161. paramSnow = new CfgParamFloat("Snow");
  1162. paramSnow.SetValue(snow);
  1163. paramFog = new CfgParamFloat("Fog");
  1164. paramFog.SetValue(fog);
  1165. paramWindMagnitude = new CfgParamFloat("WindMagnitude");
  1166. paramWindMagnitude.SetValue(windM);
  1167. paramWindDirection = new CfgParamFloat("WindDirection");
  1168. paramWindDirection.SetValue(windD);
  1169. paramVolFogDD = new CfgParamFloat("VolFogDD");
  1170. paramVolFogDD.SetValue(volFogDD);
  1171. paramVolFogHD = new CfgParamFloat("VolFogHD");
  1172. paramVolFogHD.SetValue(volFogHD);
  1173. paramVolFogHB = new CfgParamFloat("VolFogHB");
  1174. paramVolFogHB.SetValue(volFogHB);
  1175. presetParam.InsertValue(paramName);
  1176. presetParam.InsertValue(paramOvercast);
  1177. presetParam.InsertValue(paramRain);
  1178. presetParam.InsertValue(paramSnow);
  1179. presetParam.InsertValue(paramFog);
  1180. presetParam.InsertValue(paramWindMagnitude);
  1181. presetParam.InsertValue(paramWindDirection);
  1182. presetParam.InsertValue(paramVolFogDD);
  1183. presetParam.InsertValue(paramVolFogHD);
  1184. presetParam.InsertValue(paramVolFogHB);
  1185. if (weatherPresetIndex == -1)
  1186. {
  1187. weather_params.Insert(presetParam);
  1188. ScriptConsoleWeatherPreset preset = new ScriptConsoleWeatherPreset();
  1189. preset.Name = name;
  1190. preset.WOvercast = overcast;
  1191. preset.WRain = rain;
  1192. preset.WSnow = snow;
  1193. preset.WFog = fog;
  1194. preset.WWindMagnitude = windM;
  1195. preset.WWindDir = windD;
  1196. preset.WVolFogDD = volFogDD;
  1197. preset.WVolFogHD = volFogHD;
  1198. preset.WVolFogHB = volFogHB;
  1199. m_WeatherPresets.Insert(preset);
  1200. }
  1201. else
  1202. {
  1203. weather_params.InsertAt(presetParam, weatherPresetIndex);
  1204. LoadWeatherPresets();
  1205. }
  1206. SaveConfigToFile();
  1207. }
  1208. void RemoveWeatherPreset(string name)
  1209. {
  1210. int i;
  1211. array<ref CfgParam> weather_params = GetArray(WEATHER_PRESETS_LIST);
  1212. for (i = 0; i < weather_params.Count(); i++)
  1213. {
  1214. CfgParamArray presetParam = CfgParamArray.Cast(weather_params.Get(i));
  1215. if (!presetParam)
  1216. continue;
  1217. CfgParamString paramName = CfgParamString.Cast(presetParam.GetValueByName("Name", CFG_TYPE_STRING));
  1218. if (paramName.GetValue() == name)
  1219. {
  1220. weather_params.Remove(i);
  1221. break;
  1222. }
  1223. }
  1224. SaveConfigToFile();
  1225. for (i = 0; i < m_WeatherPresets.Count(); i++)
  1226. {
  1227. ScriptConsoleWeatherPreset weatherPreset = m_WeatherPresets.Get(i);
  1228. if (weatherPreset.Name == name)
  1229. {
  1230. m_WeatherPresets.Remove(i);
  1231. break;
  1232. }
  1233. }
  1234. }
  1235. //========================================
  1236. // GetFileName
  1237. //========================================
  1238. override string GetFileName()
  1239. {
  1240. if (!FileExist(GetSubFolderName()))//---ALL LINES CONTAINING THIS COMMENT CAN BE REMOVED IN 1.23
  1241. return "$profile:debugProfile.cfg";//---ALL LINES CONTAINING THIS COMMENT CAN BE REMOVED IN 1.23
  1242. return GetSubFolderName() + CFG_FILE_DEBUG_PROFILE;
  1243. }
  1244. override string GetSubFolderName()
  1245. {
  1246. return CFG_FILE_DEBUG_DIR;
  1247. }
  1248. //========================================
  1249. // SceneEditorDrawSelection
  1250. //========================================
  1251. bool GetSceneEditorDrawSelection()
  1252. {
  1253. return GetBool( SCENE_DRAW_SELECTION );
  1254. }
  1255. void SetSceneEditorDrawSelection( bool value )
  1256. {
  1257. SetBool( SCENE_DRAW_SELECTION, value );
  1258. }
  1259. //========================================
  1260. // SceneEditorSavePlayerPos
  1261. //========================================
  1262. bool GetSceneEditorLoadPlayerPos()
  1263. {
  1264. return GetBool( SCENE_LOAD_PLAYER_POS );
  1265. }
  1266. void SetSceneEditorLoadPlayerPos( bool value )
  1267. {
  1268. SetBool( SCENE_LOAD_PLAYER_POS, value );
  1269. }
  1270. //========================================
  1271. // SceneEditorRotationAngle
  1272. //========================================
  1273. int GetSceneEditorRotationAngle()
  1274. {
  1275. return GetInt( SCENE_ROTATION_ANGLE );
  1276. }
  1277. void SetSceneEditorRotationAngle( int value )
  1278. {
  1279. SetInt( SCENE_ROTATION_ANGLE, value );
  1280. }
  1281. //========================================
  1282. // TabSelected
  1283. //========================================
  1284. int GetTabSelected()
  1285. {
  1286. return GetInt( ITEM_TAB_SELECTED );
  1287. }
  1288. void SetTabSelected( int value )
  1289. {
  1290. SetInt( ITEM_TAB_SELECTED, value );
  1291. }
  1292. //========================================
  1293. // SpawnLocIndex
  1294. //========================================
  1295. int GetSpawnLocIndex()
  1296. {
  1297. return GetInt( SPAWN_LOC_INDEX );
  1298. }
  1299. void SetSpawnLocIndex( int value )
  1300. {
  1301. SetInt( SPAWN_LOC_INDEX, value );
  1302. }
  1303. //========================================
  1304. // FilterOrder
  1305. //========================================
  1306. int GetFilterOrderReversed()
  1307. {
  1308. return GetBool( FILTER_REVERSED );
  1309. }
  1310. void SetFilterOrderReversed( bool reversed )
  1311. {
  1312. SetBool( FILTER_REVERSED, reversed );
  1313. }
  1314. //========================================
  1315. // DefaultPreset
  1316. //========================================
  1317. string GetDefaultPreset()
  1318. {
  1319. return GetString( PRESET_DEFAULT );
  1320. }
  1321. void SetDefaultPreset( string value )
  1322. {
  1323. SetString( PRESET_DEFAULT, value );
  1324. }
  1325. //========================================
  1326. // Batch Spawn Params
  1327. //========================================
  1328. array<ref CfgParam> GetBatchSpawnRectangle()
  1329. {
  1330. return GetArray( BATCH_RECT );
  1331. }
  1332. void SetBatchSpawnRectangle( int row, int column, float rowStep, float columnStep)
  1333. {
  1334. array<ref CfgParam> params = GetArray( BATCH_RECT );
  1335. params.Clear();
  1336. CfgParamString param;
  1337. CfgParamInt param1 = new CfgParamInt("");
  1338. param1.SetValue(row);
  1339. CfgParamInt param2 = new CfgParamInt("");
  1340. param2.SetValue(column);
  1341. CfgParamFloat param3 = new CfgParamFloat("");
  1342. param3.SetValue(rowStep);
  1343. CfgParamFloat param4 = new CfgParamFloat("");
  1344. param4.SetValue(columnStep);
  1345. params.Insert(param1);
  1346. params.Insert(param2);
  1347. params.Insert(param3);
  1348. params.Insert(param4);
  1349. SaveConfigToFile();
  1350. }
  1351. //========================================
  1352. // Batch Spawn Quantity
  1353. //========================================
  1354. int GetBatchSpawnQuantity()
  1355. {
  1356. return GetInt( BATCH_QUANT );
  1357. }
  1358. void SetBatchSpawnQuantity(int value)
  1359. {
  1360. SetInt( BATCH_QUANT, value );
  1361. }
  1362. //========================================
  1363. // ItemSearch
  1364. //========================================
  1365. string GetItemSearch()
  1366. {
  1367. return GetString( ITEM_SEARCH );
  1368. }
  1369. void SetItemSearch( string value )
  1370. {
  1371. SetString( ITEM_SEARCH, value );
  1372. }
  1373. //========================================
  1374. // SpawnDistance
  1375. //========================================
  1376. float GetSpawnDistance()
  1377. {
  1378. return GetFloat( SPAWN_DISTANCE );
  1379. }
  1380. void SetSpawnDistance( float value )
  1381. {
  1382. SetFloat( SPAWN_DISTANCE, value );
  1383. }
  1384. //========================================
  1385. // LogsEnabled
  1386. //========================================
  1387. bool GetLogsEnabled()
  1388. {
  1389. return GetBool( LOGS_ENABLED );
  1390. }
  1391. void SetLogsEnabled( bool value )
  1392. {
  1393. SetBool( LOGS_ENABLED, value );
  1394. }
  1395. //========================================
  1396. // CharacterLevelsVisible
  1397. //========================================
  1398. bool GetCharacterLevelsVisible()
  1399. {
  1400. return GetBool( CHAR_LEVELS_VIS );
  1401. }
  1402. void SetCharacterLevelsVisible( bool is_visible )
  1403. {
  1404. SetBool( CHAR_LEVELS_VIS, is_visible );
  1405. }
  1406. //========================================
  1407. // ItemDebugPos
  1408. //========================================
  1409. void SetItemDebugPos(vector pos)
  1410. {
  1411. SetString( ITEMDEBUG ,pos.ToString(false));
  1412. }
  1413. vector GetItemDebugPos()
  1414. {
  1415. return GetString( ITEMDEBUG ).ToVector();
  1416. }
  1417. //========================================
  1418. // CharacterStatsVisible
  1419. //========================================
  1420. bool GetCharacterStatsVisible()
  1421. {
  1422. return GetBool( CHAR_STATS_VIS );
  1423. }
  1424. void SetCharacterStatsVisible( bool is_visible )
  1425. {
  1426. SetBool( CHAR_STATS_VIS, is_visible );
  1427. }
  1428. //========================================
  1429. // CharacterModifiersVisible
  1430. //========================================
  1431. bool GetCharacterModifiersVisible()
  1432. {
  1433. return GetBool( CHAR_MODIFIERS_VIS );
  1434. }
  1435. void SetCharacterModifiersVisible( bool is_visible )
  1436. {
  1437. SetBool( CHAR_MODIFIERS_VIS, is_visible );
  1438. }
  1439. //========================================
  1440. // CharacterAgentsVisible
  1441. //========================================
  1442. bool GetCharacterAgentsVisible()
  1443. {
  1444. return GetBool( CHAR_AGENTS_VIS );
  1445. }
  1446. void SetCharacterAgentsVisible( bool is_visible )
  1447. {
  1448. SetBool( CHAR_AGENTS_VIS, is_visible );
  1449. }
  1450. //========================================
  1451. // CharacterDebugVisible
  1452. //========================================
  1453. bool GetCharacterDebugVisible()
  1454. {
  1455. return GetBool( CHAR_DEBUG_VIS );
  1456. }
  1457. void SetCharacterDebugVisible( bool is_visible )
  1458. {
  1459. SetBool( CHAR_DEBUG_VIS, is_visible );
  1460. }
  1461. //========================================
  1462. // CharacterStomachVisible
  1463. //========================================
  1464. bool GetCharacterStomachVisible()
  1465. {
  1466. return GetBool( CHAR_STOMACH_VIS );
  1467. }
  1468. void SetCharacterStomachVisible( bool is_visible )
  1469. {
  1470. SetBool( CHAR_STOMACH_VIS, is_visible );
  1471. }
  1472. //========================================
  1473. // FreeCameraCrosshairVisible
  1474. //========================================
  1475. bool GetFreeCameraCrosshairVisible()
  1476. {
  1477. return GetBool( FREE_CAMERA_CROSSHAIR );
  1478. }
  1479. void SetFreeCameraCrosshairVisible( bool is_visible )
  1480. {
  1481. SetBool( FREE_CAMERA_CROSSHAIR, is_visible );
  1482. }
  1483. //========================================
  1484. // VersionVisible
  1485. //========================================
  1486. bool GetVersionVisible()
  1487. {
  1488. return GetBool( VERSION_VIS );
  1489. }
  1490. void SetVersionVisible( bool is_visible )
  1491. {
  1492. SetBool( VERSION_VIS, is_visible );
  1493. }
  1494. //========================================
  1495. // Merge Type
  1496. //========================================
  1497. bool GetMergeType()
  1498. {
  1499. return GetBool( MERGE_TYPE );
  1500. }
  1501. void SetMergeType( bool is_visible )
  1502. {
  1503. SetBool( MERGE_TYPE, is_visible );
  1504. }
  1505. //========================================
  1506. // Soundset Filter
  1507. //========================================
  1508. string GetSoundsetFilter()
  1509. {
  1510. return GetString( SOUNDFILTER );
  1511. }
  1512. void SetSoundsetFilter( string content )
  1513. {
  1514. SetString( SOUNDFILTER, content );
  1515. }
  1516. //========================================
  1517. // TemperatureVisible
  1518. //========================================
  1519. bool GetTempVisible()
  1520. {
  1521. return GetBool( TEMP_VIS );
  1522. }
  1523. void SetTempVisible( bool is_visible )
  1524. {
  1525. SetBool( TEMP_VIS, is_visible );
  1526. }
  1527. //========================================
  1528. // HealthVisible
  1529. //========================================
  1530. bool GetHealthVisible()
  1531. {
  1532. return GetBool( HEALTH_VIS );
  1533. }
  1534. void SetHealthVisible( bool is_visible )
  1535. {
  1536. SetBool( HEALTH_VIS, is_visible );
  1537. }
  1538. //========================================
  1539. // HorticultureVisible
  1540. //========================================
  1541. bool GetHorticultureVisible()
  1542. {
  1543. return GetBool( HORTICULTURE_VIS );
  1544. }
  1545. void SetHorticultureVisible( bool is_visible )
  1546. {
  1547. SetBool( HORTICULTURE_VIS, is_visible );
  1548. }
  1549. //========================================
  1550. // Show Item Preview
  1551. //========================================
  1552. bool GetShowItemPreview()
  1553. {
  1554. return GetBool( ITEM_PREVIEW );
  1555. }
  1556. void SetShowItemPreview( bool show )
  1557. {
  1558. SetBool( ITEM_PREVIEW, show );
  1559. }
  1560. //========================================
  1561. // ConfigClassesFlag
  1562. //========================================
  1563. int GetConfigClassesFlag()
  1564. {
  1565. return GetInt( CONFIG_CLASSES_FLAG );
  1566. }
  1567. void SetConfigClassesFlag( int flag )
  1568. {
  1569. SetInt( CONFIG_CLASSES_FLAG, flag );
  1570. }
  1571. //========================================
  1572. // Item Category Flag
  1573. //========================================
  1574. int GetItemCategoryFlag()
  1575. {
  1576. return GetInt( ITEM_CATEGORY_FLAG );
  1577. }
  1578. void SetItemCategoryFlag( int flag )
  1579. {
  1580. SetInt( ITEM_CATEGORY_FLAG, flag );
  1581. }
  1582. //========================================
  1583. // User Location
  1584. //========================================
  1585. bool CustomLocationsAdd( string name, vector position )
  1586. {
  1587. string world = g_Game.GetWorldName();
  1588. world.ToLower();
  1589. CfgParamString locationName = new CfgParamString(PluginConfigDebugProfileFixed.SUB_PARAM_POS_NAME);
  1590. locationName.SetValue(name);
  1591. CfgParamString locationPos = new CfgParamString(PluginConfigDebugProfileFixed.SUB_PARAM_POS_VEC);
  1592. locationPos.SetValue(position.ToString(false));
  1593. CfgParamArray locationEntry = new CfgParamArray( locationName.GetValue() );
  1594. locationEntry.InsertValue( locationName );
  1595. locationEntry.InsertValue( locationPos );
  1596. string paramName = POSITION_NAME_ROOT + world;
  1597. array<ref CfgParam> params = GetArray(paramName);
  1598. params.Insert(locationEntry);
  1599. SetArray(paramName, params);
  1600. SaveConfigToFile();
  1601. return true;
  1602. }
  1603. void CustomLocationsRemove( string name )
  1604. {
  1605. if (!name)
  1606. return;
  1607. string world = g_Game.GetWorldName();
  1608. world.ToLower();
  1609. string paramName = POSITION_NAME_ROOT + world;
  1610. array<ref CfgParam> params = GetArray(paramName);
  1611. for (int i = 0; i < params.Count(); i++)
  1612. {
  1613. CfgParamArray param = CfgParamArray.Cast(params.Get(i));
  1614. array<ref CfgParam> prms = param.GetValues();
  1615. CfgParamString par = CfgParamString.Cast(prms.Get(0));
  1616. if (par.GetValue() == name)
  1617. {
  1618. params.RemoveOrdered(i);
  1619. break;
  1620. }
  1621. }
  1622. //SetArray(paramName, params);
  1623. SaveConfigToFile();
  1624. }
  1625. //========================================
  1626. // Camera Presets
  1627. //========================================
  1628. array<ref ScriptConsoleCameraDOFPreset> GetCameraPresets()
  1629. {
  1630. return m_CameraPresets;
  1631. }
  1632. //========================================
  1633. // Weather Presets
  1634. //========================================
  1635. array<ref ScriptConsoleWeatherPreset> GetWeatherPresets()
  1636. {
  1637. return m_WeatherPresets;
  1638. }
  1639. //========================================
  1640. // Presets
  1641. //========================================
  1642. TStringArray GetPresets()
  1643. {
  1644. return m_PresetList;
  1645. }
  1646. protected void SetPreset( string preset_name, int index = -1 )
  1647. {
  1648. array<ref CfgParam> params = GetArray( PRESET_LIST );
  1649. CfgParamString param;
  1650. if ( index == -1 )
  1651. {
  1652. param = new CfgParamString( "" );
  1653. param.SetValue( preset_name );
  1654. params.Insert( param );
  1655. m_PresetList.Insert( preset_name );
  1656. }
  1657. else
  1658. {
  1659. param = CfgParamString.Cast( params.Get( index ) );
  1660. param.SetValue( preset_name );
  1661. params.Set( index, param );
  1662. m_PresetList.Set( index, preset_name );
  1663. }
  1664. SaveConfigToFile();
  1665. }
  1666. protected void RemovePreset( string preset_name )
  1667. {
  1668. array<ref CfgParam> params = GetArray( PRESET_LIST );
  1669. for ( int i = 0; i < params.Count(); i++ )
  1670. {
  1671. CfgParamString param = CfgParamString.Cast( params.Get(i) );
  1672. if ( param.GetValue() == preset_name )
  1673. {
  1674. params.RemoveItem( param );
  1675. m_PresetList.RemoveItem( preset_name );
  1676. }
  1677. }
  1678. }
  1679. bool GetPresetItems( string preset_name, out TStringArray arr, string param_name = "" )
  1680. {
  1681. if ( m_PresetList.Find(preset_name) == -1 )
  1682. {
  1683. return false;
  1684. }
  1685. if(param_name == "")
  1686. param_name = SUB_PARAM_ITEM_NAME;
  1687. GetSubParametersInStringArray( preset_name, param_name, arr );
  1688. return true;
  1689. }
  1690. bool PresetAdd( string preset_name )
  1691. {
  1692. if ( m_PresetList.Find(preset_name) > -1 )
  1693. {
  1694. return false;
  1695. }
  1696. SetPreset( preset_name );
  1697. SetArray( preset_name, new array<ref CfgParam> );
  1698. SaveConfigToFile();
  1699. return true;
  1700. }
  1701. bool PresetRemove( string preset_name )
  1702. {
  1703. if ( m_PresetList.Find(preset_name) == -1 )
  1704. {
  1705. return false;
  1706. }
  1707. RemovePreset( preset_name );
  1708. RemoveParamByName( preset_name );
  1709. SaveConfigToFile();
  1710. return true;
  1711. }
  1712. bool PresetRename( string old_preset_name, string new_preset_name )
  1713. {
  1714. int index = m_PresetList.Find( old_preset_name );
  1715. if ( index == -1 )
  1716. {
  1717. return false;
  1718. }
  1719. SetPreset( new_preset_name, index );
  1720. RenameParam( old_preset_name, new_preset_name );
  1721. SaveConfigToFile();
  1722. return true;
  1723. }
  1724. bool ItemAddToPreset( string preset_name, string item_name )
  1725. {
  1726. if ( m_PresetList.Find( preset_name ) == -1 )
  1727. {
  1728. return false;
  1729. }
  1730. CfgParamString param = new CfgParamString( SUB_PARAM_ITEM_NAME );
  1731. param.SetValue( item_name );
  1732. CfgParamArray item_params = new CfgParamArray( SUB_PARAM_ITEM );
  1733. item_params.InsertValue( param );
  1734. array<ref CfgParam> params = GetArray( preset_name );
  1735. params.Insert( item_params );
  1736. SaveConfigToFile();
  1737. return true;
  1738. }
  1739. bool ItemRemoveFromPreset( string preset_name, int item_index )
  1740. {
  1741. if ( m_PresetList.Find( preset_name ) == -1 )
  1742. {
  1743. return false;
  1744. }
  1745. array<ref CfgParam> params = GetArray( preset_name );
  1746. if ( item_index >= params.Count() )
  1747. {
  1748. return false;
  1749. }
  1750. params.Remove( item_index );
  1751. SaveConfigToFile();
  1752. return true;
  1753. }
  1754. bool SwapItem( string preset_name, int item1_index, int item2_index )
  1755. {
  1756. array<ref CfgParam> params = GetArray( preset_name );
  1757. if ( item1_index >= params.Count() || item2_index >= params.Count() )
  1758. {
  1759. return false;
  1760. }
  1761. params.SwapItems( item1_index, item2_index );
  1762. SaveConfigToFile();
  1763. return true;
  1764. }
  1765. protected array<ref CfgParam> GetItemParams( string preset_name, int item_index )
  1766. {
  1767. if ( m_PresetList.Find( preset_name ) == -1 )
  1768. {
  1769. return NULL;
  1770. }
  1771. array<ref CfgParam> params = GetArray( preset_name );
  1772. if ( !params || item_index >= params.Count() )
  1773. {
  1774. return NULL;
  1775. }
  1776. if (params.IsValidIndex(item_index))
  1777. CfgParamArray params_array = CfgParamArray.Cast( params.Get( item_index ) );
  1778. if (params_array)
  1779. return params_array.GetValues();
  1780. return null;
  1781. }
  1782. protected CfgParam GetItemParam( string preset_name, int item_index, string param_name )
  1783. {
  1784. array<ref CfgParam> item_params = GetItemParams( preset_name, item_index );
  1785. if ( item_params == NULL )
  1786. {
  1787. return NULL;
  1788. }
  1789. CfgParam param = NULL;
  1790. for ( int i = 0; i < item_params.Count(); i++ )
  1791. {
  1792. if ( item_params.Get(i).GetName() == param_name )
  1793. {
  1794. param = item_params.Get(i);
  1795. }
  1796. }
  1797. return param;
  1798. }
  1799. float GetItemHealth( string preset_name, int item_index )
  1800. {
  1801. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_HEALTH );
  1802. if ( param == NULL )
  1803. {
  1804. return -1;
  1805. }
  1806. else
  1807. {
  1808. CfgParamFloat param_float = CfgParamFloat.Cast( param );
  1809. return param_float.GetValue();
  1810. }
  1811. }
  1812. bool SetItemHealth( string preset_name, int item_index, float health )
  1813. {
  1814. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_HEALTH );
  1815. if ( param != NULL )
  1816. {
  1817. CfgParamFloat param_float = CfgParamFloat.Cast( param );
  1818. param_float.SetValue( health );
  1819. }
  1820. else
  1821. {
  1822. array<ref CfgParam> item_params = GetItemParams( preset_name, item_index );
  1823. if ( item_params != NULL )
  1824. {
  1825. CfgParamFloat new_param = new CfgParamFloat( SUB_PARAM_ITEM_HEALTH );
  1826. new_param.SetValue( health );
  1827. item_params.Insert( new_param );
  1828. }
  1829. }
  1830. SaveConfigToFile();
  1831. return true;
  1832. }
  1833. int GetItemQuantity( string preset_name, int item_index )
  1834. {
  1835. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_QUANTITY );
  1836. if ( param == NULL )
  1837. {
  1838. return 1;
  1839. }
  1840. else
  1841. {
  1842. CfgParamInt param_int = CfgParamInt.Cast( param );
  1843. return param_int.GetValue();
  1844. }
  1845. }
  1846. bool SetItemQuantity( string preset_name, int item_index, int quantity )
  1847. {
  1848. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_QUANTITY );
  1849. if ( param != NULL )
  1850. {
  1851. CfgParamInt param_int = CfgParamInt.Cast( param );
  1852. param_int.SetValue( quantity );
  1853. }
  1854. else
  1855. {
  1856. array<ref CfgParam> item_params = GetItemParams( preset_name, item_index );
  1857. if ( item_params != NULL )
  1858. {
  1859. CfgParamInt new_param = new CfgParamInt( SUB_PARAM_ITEM_QUANTITY );
  1860. new_param.SetValue( quantity );
  1861. item_params.Insert( new_param );
  1862. }
  1863. }
  1864. SaveConfigToFile();
  1865. return true;
  1866. }
  1867. bool GetItemWithPhysics( string preset_name, int item_index )
  1868. {
  1869. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_WITH_PHYSICS );
  1870. if ( param == NULL )
  1871. {
  1872. return false;
  1873. }
  1874. else
  1875. {
  1876. CfgParamBool param_bool = CfgParamBool.Cast( param );
  1877. return param_bool.GetValue();
  1878. }
  1879. }
  1880. bool SetItemWithPhysics( string preset_name, int item_index, bool with_physics )
  1881. {
  1882. CfgParam param = GetItemParam( preset_name, item_index, SUB_PARAM_ITEM_WITH_PHYSICS );
  1883. if ( param != NULL )
  1884. {
  1885. CfgParamBool param_bool = CfgParamBool.Cast( param );
  1886. param_bool.SetValue( with_physics );
  1887. }
  1888. else
  1889. {
  1890. array<ref CfgParam> item_params = GetItemParams( preset_name, item_index );
  1891. if ( item_params != NULL )
  1892. {
  1893. CfgParamBool new_param = new CfgParamBool( SUB_PARAM_ITEM_WITH_PHYSICS );
  1894. new_param.SetValue( with_physics );
  1895. item_params.Insert( new_param );
  1896. }
  1897. }
  1898. SaveConfigToFile();
  1899. return true;
  1900. }
  1901. //========================================
  1902. // Locations
  1903. //========================================
  1904. void GetLocationsData( out array<ref LocationParams> arr , bool isCustom)
  1905. {
  1906. string world = g_Game.GetWorldName();
  1907. world.ToLower();
  1908. string paramName = POSITION_NAME_ROOT + world;
  1909. TStringArray names = new TStringArray();
  1910. GetSubParametersInStringArray( paramName, PluginConfigDebugProfileFixed.SUB_PARAM_POS_NAME, names );
  1911. TStringArray positions = new TStringArray();
  1912. GetSubParametersInStringArray( paramName, PluginConfigDebugProfileFixed.SUB_PARAM_POS_VEC, positions );
  1913. int i;
  1914. if (isCustom)
  1915. {
  1916. for ( i = names.Count() - 1; i >= 0 ; i--)
  1917. {
  1918. arr.Insert(new LocationParams(names.Get(i), isCustom, positions.Get(i).ToVector()));
  1919. }
  1920. }
  1921. else
  1922. {
  1923. for (i = 0; i < names.Count(); i++)
  1924. {
  1925. arr.Insert(new LocationParams(names.Get(i), isCustom, positions.Get(i).ToVector()));
  1926. }
  1927. }
  1928. }
  1929. }