hit_glass.c 228 B

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  1. class Hit_Glass : EffBulletImpactBase
  2. {
  3. void Hit_Glass()
  4. {
  5. SetEnterParticle(ParticleList.IMPACT_GLASS_ENTER);
  6. SetExitParticle(ParticleList.IMPACT_GLASS_EXIT);
  7. SetRicochetParticle(ParticleList.IMPACT_GLASS_RICOCHET);
  8. }
  9. }