hit_grass.c 255 B

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  1. class Hit_Grass : EffBulletImpactBase
  2. {
  3. void Hit_Grass()
  4. {
  5. SetEnterParticle(ParticleList.IMPACT_GRASS_ENTER);
  6. SetExitParticle(ParticleList.IMPACT_GRASS_ENTER);
  7. SetRicochetParticle(ParticleList.IMPACT_GRASS_RICOCHET);
  8. m_AngledEnter = 0.6;
  9. }
  10. }