hit_plaster.c 238 B

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  1. class Hit_Plaster : EffBulletImpactBase
  2. {
  3. void Hit_Plaster()
  4. {
  5. SetEnterParticle(ParticleList.IMPACT_PLASTER_ENTER);
  6. SetExitParticle(ParticleList.IMPACT_PLASTER_EXIT);
  7. SetRicochetParticle(ParticleList.IMPACT_PLASTER_RICOCHET);
  8. }
  9. }