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							- class Camera extends Entity
 
- {
 
- 	/**
 
- 	\brief Returns active Camera instance (note: player's camera is not Camera instance - thus it return null)
 
- 	\return Camera \p active Camera instance
 
- 	*/
 
- 	static proto native Camera GetCurrentCamera();
 
- 	/**
 
- 	\brief Returns FOV of current camera object
 
- 	\return float \p FOV of current camera object
 
- 	*/
 
- 	static proto native float GetCurrentFOV();
 
- 	/**
 
- 	\brief Interpolation between camera instances (current camera becomes targetCamera at the end of interpolation)
 
- 	\param targetCamera \p to which camera we want to interpolate
 
- 	\param time \p true interpolation time
 
- 	\param type \p 
 
- 		0 = without dynamics
 
- 		1 = first half - acceleration, second half deceleration
 
- 		2 = first third - acceleration, second third - linear movement, last third - deceleration
 
- 	*/
 
- 	static proto native void InterpolateTo(Camera targetCamera, float time, int type);
 
- 	/*!
 
- 	set near plane of camera
 
- 	\param nearPlane clamped internally to 0.01m
 
- 	*/
 
- 	proto native void SetNearPlane(float nearPlane);
 
- 	/*!
 
- 	get near plane of camera
 
- 	*/
 
- 	proto native float GetNearPlane();
 
- 	/**
 
- 	\brief Sets this camera as active
 
- 	*/
 
- 	proto native void SetActive(bool active);
 
- 	/**
 
- 	\brief Is this camera active?
 
- 	\return bool \p true if this camera is active
 
- 	*/
 
- 	proto native bool IsActive();
 
- 	
 
- 	/**
 
- 	\brief Field of View settings
 
- 	\param fov \p FOV angle in radians
 
- 	*/
 
- 	proto native void SetFOV(float fov);
 
- 	/**
 
- 	\brief Depth of Field settings
 
- 	\param distance \p DOF distance parameter
 
- 	\param blur \p DOF blur parameter
 
- 	*/
 
- 	proto native void SetFocus(float distance, float blur);
 
- 	/**
 
- 	\brief Orientation change by lookAt point
 
- 	\param targetPos \p where to look at
 
- 	*/
 
- 	proto native void LookAt(vector targetPos);
 
- };
 
- //-----------------------------------------------------------------------------
 
- class FreeDebugCamera extends Camera
 
- {
 
- 	/**
 
- 	\brief Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
 
- 	\return FreeDebugCamera \p reference to FreeDebugCamera instance
 
- 	*/
 
- 	static proto native FreeDebugCamera GetInstance();
 
- 	
 
- 	/**
 
- 	\brief Sets cameras freeze state
 
- 	\param freezed \p true = don't allow camera movement
 
- 	*/
 
- 	proto native void SetFreezed(bool freezed);
 
- 	/**
 
- 	\brief Returns if camera is freezed (you can't move it)
 
- 	\return bool \p true if camera is freezed
 
- 	*/
 
- 	proto native bool IsFreezed();
 
- 	
 
- 	/**
 
- 	\brief Gets object that free camera is currently pointing at
 
- 	\return Object \p reference to Object that FreeDebugCamera is pointing to 
 
- 	*/
 
- 	proto native Object GetCrosshairObject();
 
- };
 
 
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