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- enum LightSourceType
- {
- NotDef,
- PointLight,
- SpotLight
- };
- class EntityLightSource extends Entity
- {
- //---------------------------------------------------------------------------
- // Generic interface
- //---------------------------------------------------------------------------
- proto native void SetLightType(int pType); // This works only if it's caled in the light's constructor!
- proto native int GetLightType();
- proto native void SetEnabled(bool pState);
- proto native bool IsEnabled();
- proto native void SetCastShadow(bool pState);
- proto native bool GetCastShadow();
- proto native bool EnableSpecular(bool pState);
- proto native bool EnableLinear(bool pState);
- proto native void SetPulseCoef(float pState);
- proto native void SetVisibleDuringDaylight(bool pState);
- proto native bool IsVisibleDuringDaylight();
- proto native void SetRadius(float pValue);
- proto native float GetRadius();
-
- //---------------------------------------------------------------------------
- // heat haze
- //---------------------------------------------------------------------------
- proto native void EnableHeatHaze(bool pState);
-
- proto native void SetHeatHazeRadius(float pValue);
- proto native float GetHeatHazeRadius();
- proto native void SetHeatHazePower(float pValue);
- proto native float GetHeatHazePower();
-
- //---------------------------------------------------------------------------
- // colors & brightness
- //---------------------------------------------------------------------------
- proto native void SetDiffuseColor(float pRed, float pGreen, float pBlue);
- proto native void SetDiffuseColorV(vector pColorVector);
- proto native void SetDiffuseAlpha(float pAlpha);
- proto native vector GetDiffuseColorV();
- proto native float GetDiffuseAlpha();
-
- proto native void SetAmbientColor(float pRed, float pGreen, float pBlue);
- proto native void SetAmbientColorV(vector pColorVector);
- proto native void SetAmbientAlpha(float pAlpha);
- proto native vector GetAmbientColorV();
- proto native float GetAmbientAlpha();
- proto native void SetBrightness(float pValue);
- proto native float GetBrightness();
-
- //---------------------------------------------------------------------------
- // flares
- //---------------------------------------------------------------------------
- proto native void SetFlareVisible(bool pState);
- proto native bool IsFlareVisible();
- proto native void SetFlareRelPosition(vector pPosition);
- proto native vector GetFlareRelPosition();
- //---------------------------------------------------------------------------
- // spot light specifics
- //---------------------------------------------------------------------------
- proto native void SetSpotLightAngle(float pValue);
- proto native float GetSpotLightAngle();
- };
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