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- //! BiosCheckUpdateResult represent result of the PromptUpdateAsync request.
- class BiosCheckUpdateResult
- {
- //! Is new update available?
- bool m_IsUpdate;
-
- //! Is update mandatory?
- bool m_IsMandatory;
- };
- class BiosPackageService
- {
- //! Async check if exist new update
- /*!
- @return EBiosError indicating if the async operation is pending.
- */
- proto native EBiosError CheckUpdateAsync();
-
-
- //! Prompt user to accept update with system GUI
- /*!
- @return EBiosError indicating if the async operation is pending.
- */
- proto native EBiosError PromptUpdateAsync();
-
-
- //! Show store for current title (system GUI). Only on Xbox.
- /*!
- @return EBiosError indicating if the async operation is pending.
- */
- proto native EBiosError ShowStoreAsync();
-
- //! Callback function for CheckUpdateAsync()
- /*!
- @param checkUpdateResult contain information about availability of new update and if it is mandatory.
- @param error indicating success or fail of the async operation.
- */
- void OnCheckUpdate(BiosCheckUpdateResult checkUpdateResult, EBiosError error)
- {
- if ( !error && ( checkUpdateResult.m_IsUpdate || checkUpdateResult.m_IsMandatory ) )
- {
- OnlineServices.PromptUpdate();
- }
- }
-
-
- //! Callback function for PromptUpdateAsync()
- /*!
- Show system UI with update.
- On Xbox, game suspend after accept update.
- @param error indicating success or fail of the async operation.
- */
- void OnPromptUpdate(EBiosError error)
- {
- OnlineServices.ErrorCaught( error );
- }
-
-
- //! Callback function for ShowStoreAsync()
- /*!
- @param error indicating success or fail of the async operation.
- */
- void OnShowStore(EBiosError error)
- {
- OnlineServices.ErrorCaught( error );
- }
-
- };
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